Implemented 'special_abilities' 38 ALLOW_BENEFICIAL (Allows an NPC to recieve player buffs/heals)

Implemented 'special_abilities' 39 DISABLE_MELEE (Prevents NPC from auto attacking, will still aggro)
This commit is contained in:
KayenEQ
2014-06-13 17:46:34 -04:00
parent 5137b84ba8
commit f0e8d88178
3 changed files with 8 additions and 3 deletions
+3
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@@ -4,6 +4,9 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50)
Kayen: For table 'npc_spell_effects_entries' setting se_max for damage shield effects (59) will now determine the DS Type (ie burning)
Setting se_max to 1 for SkillDamageTaken effects (127) will allow for stackable mitigation/weakness same as quest function ModSkillDmgTaken.
Kayen: Implemented SE_AlterNPCLevel (not currently used on live). Will +/- to NPC level. When fade will revert back to original level.
Kayen: Implemented 'special_abilities' 38 ALLOW_BENEFICIAL (Allows an NPC to recieve player buffs/heals)
Kayen: Implemented 'special_abilities' 39 DISABLE_MELEE (Prevents NPC from auto attacking, will still aggro)
Note: These two special abilities were previously implemented and still remain as quest functions. (SetDisableMelee() and SetAllowBeneficial())
== 06/8/2014 ==
KLS: Changed lua API: eq.get_globals(client, npc) has been removed. Use eq.get_globals(npc, client) instead.