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Magic numbers bad (#1373)
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@ -32,6 +32,7 @@
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#define SPELL_HARM_TOUCH2 2821
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#define SPELL_HARM_TOUCH2 2821
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#define SPELL_IMP_HARM_TOUCH 2774
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#define SPELL_IMP_HARM_TOUCH 2774
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#define SPELL_NPC_HARM_TOUCH 929
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#define SPELL_NPC_HARM_TOUCH 929
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#define SPELL_AVATAR_ST_PROC 2434
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#define EFFECT_COUNT 12
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#define EFFECT_COUNT 12
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@ -204,7 +204,7 @@ void Client::ProcessItemCaps()
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// The Sleeper Tomb Avatar proc counts towards item ATK
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// The Sleeper Tomb Avatar proc counts towards item ATK
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// The client uses a 100 here, so using a 100 here the client and server will agree
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// The client uses a 100 here, so using a 100 here the client and server will agree
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// For example, if you set the effect to be 200 it will get 100 item ATK and 100 spell ATK
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// For example, if you set the effect to be 200 it will get 100 item ATK and 100 spell ATK
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if (IsValidSpell(2434) && FindBuff(2434)) {
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if (IsValidSpell(SPELL_AVATAR_ST_PROC) && FindBuff(SPELL_AVATAR_ST_PROC)) {
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itembonuses.ATK += 100;
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itembonuses.ATK += 100;
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spellbonuses.ATK -= 100;
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spellbonuses.ATK -= 100;
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}
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}
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