[Code] EQ::Random Global to Singleton Cleanup (#4936)

This commit is contained in:
Alex King
2025-06-22 14:13:58 -04:00
committed by GitHub
parent 2f4a5b56dd
commit f0c041e8b3
6 changed files with 11 additions and 10 deletions
+2 -3
View File
@@ -18,7 +18,6 @@
extern ZSList zoneserver_list;
extern ClientList client_list;
extern AdventureManager adventure_manager;
extern EQ::Random emu_random;
Adventure::Adventure(AdventureTemplate *t)
{
@@ -368,8 +367,8 @@ void Adventure::MoveCorpsesToGraveyard()
glm::vec4 position;
float x = GetTemplate()->graveyard_x + emu_random.Real(-GetTemplate()->graveyard_radius, GetTemplate()->graveyard_radius);
float y = GetTemplate()->graveyard_y + emu_random.Real(-GetTemplate()->graveyard_radius, GetTemplate()->graveyard_radius);
float x = GetTemplate()->graveyard_x + EQ::Random::Instance()->Real(-GetTemplate()->graveyard_radius, GetTemplate()->graveyard_radius);
float y = GetTemplate()->graveyard_y + EQ::Random::Instance()->Real(-GetTemplate()->graveyard_radius, GetTemplate()->graveyard_radius);
float z = GetTemplate()->graveyard_z;
position.x = x;