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[Code] EQ::Random Global to Singleton Cleanup (#4936)
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@@ -18,7 +18,6 @@
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extern ZSList zoneserver_list;
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extern ClientList client_list;
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extern AdventureManager adventure_manager;
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extern EQ::Random emu_random;
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Adventure::Adventure(AdventureTemplate *t)
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{
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@@ -368,8 +367,8 @@ void Adventure::MoveCorpsesToGraveyard()
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glm::vec4 position;
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float x = GetTemplate()->graveyard_x + emu_random.Real(-GetTemplate()->graveyard_radius, GetTemplate()->graveyard_radius);
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float y = GetTemplate()->graveyard_y + emu_random.Real(-GetTemplate()->graveyard_radius, GetTemplate()->graveyard_radius);
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float x = GetTemplate()->graveyard_x + EQ::Random::Instance()->Real(-GetTemplate()->graveyard_radius, GetTemplate()->graveyard_radius);
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float y = GetTemplate()->graveyard_y + EQ::Random::Instance()->Real(-GetTemplate()->graveyard_radius, GetTemplate()->graveyard_radius);
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float z = GetTemplate()->graveyard_z;
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position.x = x;
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