[Spells] Support for SPA 194 SE_FadingMemories to use max level checks on aggroed mobs (#1979)

* escape fix for different target types

* implemented max level for fade

* test

* update

* update

* support modern limits

* Update ruletypes.h

* update

* [Spells] Support for SPA 194 SE_FadingMemories to use max level checks on aggroed mobs

not sure why this code got removed, maybe merge error.
This commit is contained in:
KayenEQ
2022-02-09 15:12:39 -05:00
committed by GitHub
parent 1f560529da
commit f0bf285836
7 changed files with 67 additions and 6 deletions
+1
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@@ -410,6 +410,7 @@ RULE_INT(Spells, ClericInnateHealFocus, 5, "Clerics on live get a 5 pct innate h
RULE_BOOL(Spells, DOTsScaleWithSpellDmg, false, "Allow SpellDmg stat to affect DoT spells")
RULE_BOOL(Spells, HOTsScaleWithHealAmt, false, "Allow HealAmt stat to affect HoT spells")
RULE_BOOL(Spells, CompoundLifetapHeals, true, "True: Lifetap heals calculate damage bonuses and then heal bonuses. False: Lifetaps heal using the amount damaged to mob.")
RULE_BOOL(Spells, UseFadingMemoriesMaxLevel, false, "Enables to limit field in spell data to set the max level that over which an NPC will ignore fading memories effect and not lose aggro.")
RULE_CATEGORY_END()
RULE_CATEGORY(Combat)