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Rule to make player cast swarm pets untargetable with F8.
New npc_types field to allow any NPC to be untargetable with F8 Swarm pets will now be heal/buffable like live. See change log for more details. Note: The method used here to prevent targeting is a hack but the only side effect it turns affected NPC's names Yellow.
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+5
-3
@@ -1099,7 +1099,8 @@ const NPCType* ZoneDatabase::GetNPCType (uint32 id) {
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"npc_types.underwater,"
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"npc_types.emoteid,"
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"npc_types.spellscale,"
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"npc_types.healscale";
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"npc_types.healscale,"
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"npc_types.no_target_hotkey";
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MakeAnyLenString(&query, "%s FROM npc_types WHERE id=%d", basic_query, id);
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@@ -1191,7 +1192,7 @@ const NPCType* ZoneDatabase::GetNPCType (uint32 id) {
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tmpNPCType->armor_tint[0] |= (atoi(row[r++]) & 0xFF) << 8;
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tmpNPCType->armor_tint[0] |= (atoi(row[r++]) & 0xFF);
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tmpNPCType->armor_tint[0] |= (tmpNPCType->armor_tint[0]) ? (0xFF << 24) : 0;
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int i;
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if (armor_tint_id > 0)
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{
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@@ -1281,7 +1282,8 @@ const NPCType* ZoneDatabase::GetNPCType (uint32 id) {
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tmpNPCType->emoteid = atoi(row[r++]);
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tmpNPCType->spellscale = atoi(row[r++]);
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tmpNPCType->healscale = atoi(row[r++]);
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tmpNPCType->no_target_hotkey = atoi(row[r++]) == 1 ? true : false;
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// If NPC with duplicate NPC id already in table,
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// free item we attempted to add.
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if (zone->npctable.find(tmpNPCType->npc_id) != zone->npctable.end())
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