Rule to make player cast swarm pets untargetable with F8.

New npc_types field to allow any NPC to be untargetable with F8
Swarm pets will now be heal/buffable like live.
See change log for more details.

Note: The method used here to prevent
targeting is a hack but the only side
effect it turns affected NPC's names Yellow.
This commit is contained in:
KayenEQ
2014-04-10 00:47:20 -04:00
parent 35cd98c7a7
commit f0a0f0677f
8 changed files with 46 additions and 6 deletions
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 04/10/2014 ==
Kayen: Added 'no_target_hotkey' field to npc_types table. This will prevent the NPC from being targeted with F8 (Warning: Will also turn it's name YELLOW)
Kayen: Added a rule to make all (Player cast) Swarm Pets not targetable with F8 (nearest NPC) by default (Warning: Will also turn pets names YELLOW). This is semi-hack but it works.
Kayen: Player cast swarm pets can now be healed and buffed consistent with live.
Optional SQL: utils/sql/git/optional/2014_04_10_SwarmPetNotTargetableWithHotKey.sql
Required SQL: utils/sql/git/required/2014_04_10_No_Target_With_Hotkey.sql
Note: For the required new npc_types field you DO NOT need to set values for swarm pets if you enable the above rule.
== 04/09/2014 ==
Kayen: Implemented ability to use the actual live spell projectile graphics that are defined in the modern spell file.
*This is disabled by default. Recommend enabling if your server uses an UF+ spell file AND most of your players use UF+ clients.