mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-16 13:58:22 +00:00
Legacy connection wip
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@@ -396,7 +396,7 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct* i)
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Log.Out(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate sent to world");
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is_server_trusted = true;
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EQ::Net::WritablePacket outapp;
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EQ::Net::DynamicPacket outapp;
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connection->Send(ServerOP_LSAccountUpdate, outapp);
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}
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}
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@@ -452,7 +452,7 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct* i)
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if(is_server_trusted) {
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Log.Out(Logs::General, Logs::Netcode, "ServerOP_LSAccountUpdate sent to world");
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is_server_trusted = true;
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EQ::Net::WritablePacket outapp;
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EQ::Net::DynamicPacket outapp;
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connection->Send(ServerOP_LSAccountUpdate, outapp);
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}
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}
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@@ -501,7 +501,7 @@ void WorldServer::Handle_LSStatus(ServerLSStatus_Struct *s)
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void WorldServer::SendClientAuth(std::string ip, std::string account, std::string key, unsigned int account_id)
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{
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EQ::Net::WritablePacket outapp;
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EQ::Net::DynamicPacket outapp;
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ClientAuth_Struct client_auth;
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client_auth.lsaccount_id = account_id;
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client_auth.name = account;
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