mirror of
https://github.com/EQEmu/Server.git
synced 2026-01-02 22:03:52 +00:00
[Bots] Add Pickpocket Command (#3484)
* Add Pickpocket Command * Formatting --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
parent
096448d23c
commit
f06c7e8834
@ -1423,6 +1423,7 @@ int bot_command_init(void)
|
||||
bot_command_add("petremove", "Orders a bot to remove its charmed pet", AccountStatus::Player, bot_subcommand_pet_remove) ||
|
||||
bot_command_add("petsettype", "Orders a Magician bot to use a specified pet type", AccountStatus::Player, bot_subcommand_pet_set_type) ||
|
||||
bot_command_add("picklock", "Orders a capable bot to pick the lock of the closest door", AccountStatus::Player, bot_command_pick_lock) ||
|
||||
bot_command_add("pickpocket", "Orders a capable bot to pickpocket a NPC", AccountStatus::Player, bot_command_pickpocket) ||
|
||||
bot_command_add("precombat", "Sets flag used to determine pre-combat behavior", AccountStatus::Player, bot_command_precombat) ||
|
||||
bot_command_add("portal", "Orders a Wizard bot to open a magical doorway to a specified destination", AccountStatus::Player, bot_subcommand_portal) ||
|
||||
bot_command_add("pull", "Orders a designated bot to 'pull' an enemy", AccountStatus::Player, bot_command_pull) ||
|
||||
@ -5517,7 +5518,7 @@ void bot_subcommand_bot_create(Client *c, const Seperator *sep)
|
||||
c->Message(Chat::White, "Bot name cannot contain underscores!");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (arguments < 2 || !sep->IsNumber(2)) {
|
||||
c->Message(Chat::White, "Invalid class!");
|
||||
return;
|
||||
@ -10013,3 +10014,194 @@ void bot_command_caster_range(Client* c, const Seperator* sep)
|
||||
c->Message(Chat::White, "Incorrect argument, use help for a list of options.");
|
||||
}
|
||||
}
|
||||
|
||||
void bot_command_pickpocket(Client *c, const Seperator *sep)
|
||||
{
|
||||
if (helper_command_alias_fail(c, "bot_command_pickpocket", sep->arg[0], "pickpocket")) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (helper_is_help_or_usage(sep->arg[1])) {
|
||||
c->Message(Chat::White, "usage: <enemy_target>", sep->arg[0]);
|
||||
return;
|
||||
}
|
||||
|
||||
std::list<Bot *> sbl;
|
||||
MyBots::PopulateSBL_BySpawnedBots(c, sbl);
|
||||
|
||||
// Check for capable rogue
|
||||
ActionableBots::Filter_ByClasses(c, sbl, PLAYER_CLASS_ROGUE_BIT);
|
||||
Bot *my_bot = ActionableBots::AsSpawned_ByMinLevelAndClass(c, sbl, 7, ROGUE);
|
||||
if (!my_bot) {
|
||||
c->Message(Chat::White, "No bots are capable of performing this action");
|
||||
return;
|
||||
}
|
||||
|
||||
// Make sure a mob is targetted and a valid NPC
|
||||
Mob *target_mob = ActionableTarget::AsSingle_ByAttackable(c);
|
||||
if (!target_mob || !target_mob->IsNPC()) {
|
||||
c->Message(Chat::White, "You must <target> an enemy to use this command");
|
||||
return;
|
||||
}
|
||||
|
||||
NPC *target_npc = ActionableTarget::AsSingle_ByAttackable(c)->CastToNPC();
|
||||
|
||||
// Check if mob is close enough
|
||||
glm::vec4 mob_distance = (c->GetPosition() - target_mob->GetPosition());
|
||||
float mob_xy_distance = ((mob_distance.x * mob_distance.x) + (mob_distance.y * mob_distance.y));
|
||||
float mob_z_distance = (mob_distance.z * mob_distance.z);
|
||||
if (mob_z_distance >= 25 || mob_xy_distance > 250) {
|
||||
c->Message(Chat::White, "You must be closer to an enemy to use this command");
|
||||
return;
|
||||
}
|
||||
|
||||
// Adapted from pickpock skill in npc.cpp
|
||||
// Make sure we are allowed to target them
|
||||
uint8 over_level = target_mob->GetLevel();
|
||||
if (over_level > (my_bot->GetLevel() + THIEF_PICKPOCKET_OVER)) {
|
||||
c->Message(Chat::Red, "You are too inexperienced to pick pocket this target");
|
||||
return;
|
||||
}
|
||||
|
||||
// Random fail roll
|
||||
if (zone->random.Roll(5)) {
|
||||
if (zone->CanDoCombat()) {
|
||||
target_mob->AddToHateList(c, 50);
|
||||
}
|
||||
target_mob->Say("Stop thief!");
|
||||
c->Message(Chat::Red, "You are noticed trying to steal!");
|
||||
return;
|
||||
}
|
||||
|
||||
// Setup variables for calcs
|
||||
bool steal_skill = my_bot->GetSkill(EQ::skills::SkillPickPockets);
|
||||
bool steal_chance = steal_skill * 100 / (5 * over_level + 5);
|
||||
|
||||
// Determine whether to steal money or an item.
|
||||
uint32 money[6] = {
|
||||
0,
|
||||
((steal_skill >= 125) ? (target_npc->GetPlatinum()) : (0)),
|
||||
((steal_skill >= 60) ? (target_npc->GetGold()) : (0)),
|
||||
target_npc->GetSilver(),
|
||||
target_npc->GetCopper(),
|
||||
0
|
||||
};
|
||||
|
||||
bool has_coin = ((money[PickPocketPlatinum] | money[PickPocketGold] | money[PickPocketSilver] | money[PickPocketCopper]) != 0);
|
||||
bool steal_item = (steal_skill >= steal_chance && (zone->random.Roll(50) || !has_coin));
|
||||
|
||||
// Steal item
|
||||
while (steal_item) {
|
||||
std::vector<std::pair<const EQ::ItemData *, uint16>> loot_selection; // <const ItemData*, charges>
|
||||
for (auto item_iter: target_npc->itemlist) {
|
||||
if (!item_iter || !item_iter->item_id) {
|
||||
continue;
|
||||
}
|
||||
auto item_test = database.GetItem(item_iter->item_id);
|
||||
if (item_test->Magic || !item_test->NoDrop || item_test->IsClassBag() || c->CheckLoreConflict(item_test) ||
|
||||
item_iter->equip_slot != EQ::invslot::SLOT_INVALID) {
|
||||
continue;
|
||||
}
|
||||
loot_selection.emplace_back(
|
||||
std::make_pair(
|
||||
item_test,
|
||||
((item_test->Stackable) ? (1) : (item_iter->charges))
|
||||
)
|
||||
);
|
||||
}
|
||||
if (loot_selection.empty()) {
|
||||
steal_item = false;
|
||||
break;
|
||||
}
|
||||
|
||||
int random = zone->random.Int(0, (loot_selection.size() - 1));
|
||||
|
||||
int16 slot_id = c->GetInv().FindFreeSlot(
|
||||
false,
|
||||
true,
|
||||
(loot_selection[random].first->Size),
|
||||
(loot_selection[random].first->ItemType == EQ::item::ItemTypeArrow)
|
||||
);
|
||||
if (slot_id == INVALID_INDEX) {
|
||||
steal_item = false;
|
||||
break;
|
||||
}
|
||||
|
||||
auto item_inst = database.CreateItem(loot_selection[random].first, loot_selection[random].second);
|
||||
if (item_inst == nullptr) {
|
||||
steal_item = false;
|
||||
break;
|
||||
}
|
||||
|
||||
// Successful item pickpocket
|
||||
if (item_inst->IsStackable() && RuleB(Character, UseStackablePickPocketing)) {
|
||||
if (!c->TryStacking(item_inst, ItemPacketTrade, false, false)) {
|
||||
c->PutItemInInventory(slot_id, *item_inst);
|
||||
c->SendItemPacket(slot_id, item_inst, ItemPacketTrade);
|
||||
}
|
||||
}
|
||||
else {
|
||||
c->PutItemInInventory(slot_id, *item_inst);
|
||||
c->SendItemPacket(slot_id, item_inst, ItemPacketTrade);
|
||||
}
|
||||
target_npc->RemoveItem(item_inst->GetID());
|
||||
c->Message(Chat::White, "You stole an item.");
|
||||
safe_delete(item_inst);
|
||||
return;
|
||||
}
|
||||
|
||||
// no items, try money
|
||||
while (!steal_item && has_coin) {
|
||||
uint32 coin_amount = zone->random.Int(1, (steal_skill / 25) + 1);
|
||||
|
||||
int coin_type = PickPocketPlatinum;
|
||||
while (coin_type <= PickPocketCopper) {
|
||||
if (money[coin_type]) {
|
||||
if (coin_amount > money[coin_type]) {
|
||||
coin_amount = money[coin_type];
|
||||
}
|
||||
break;
|
||||
}
|
||||
++coin_type;
|
||||
}
|
||||
if (coin_type > PickPocketCopper) {
|
||||
break;
|
||||
}
|
||||
|
||||
memset(money, 0, (sizeof(int) * 6));
|
||||
money[coin_type] = coin_amount;
|
||||
|
||||
if (zone->random.Roll(steal_chance)) { // Successful coin pickpocket
|
||||
switch (coin_type) {
|
||||
case PickPocketPlatinum:
|
||||
target_npc->SetPlatinum(target_npc->GetPlatinum() - coin_amount);
|
||||
break;
|
||||
case PickPocketGold:
|
||||
target_npc->SetGold(target_npc->GetGold() - coin_amount);
|
||||
break;
|
||||
case PickPocketSilver:
|
||||
target_npc->SetSilver(target_npc->GetSilver() - coin_amount);
|
||||
break;
|
||||
case PickPocketCopper:
|
||||
target_npc->SetCopper(target_npc->GetCopper() - coin_amount);
|
||||
break;
|
||||
default: // has_coin..but, doesn't have coin?
|
||||
c->Message(Chat::Red, "You failed to pickpocket.");
|
||||
return;
|
||||
}
|
||||
c->Message(Chat::White, "You stole money.");
|
||||
c->AddMoneyToPP(
|
||||
money[PickPocketCopper],
|
||||
money[PickPocketSilver],
|
||||
money[PickPocketGold],
|
||||
money[PickPocketPlatinum],
|
||||
true
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
c->Message(Chat::Red, "You failed to pickpocket.");
|
||||
return;
|
||||
}
|
||||
c->Message(Chat::White, "This target's pockets are empty");
|
||||
}
|
||||
|
||||
@ -576,6 +576,7 @@ void bot_command_movement_speed(Client *c, const Seperator *sep);
|
||||
void bot_command_owner_option(Client *c, const Seperator *sep);
|
||||
void bot_command_pet(Client *c, const Seperator *sep);
|
||||
void bot_command_pick_lock(Client *c, const Seperator *sep);
|
||||
void bot_command_pickpocket(Client* c, const Seperator* sep);
|
||||
void bot_command_precombat(Client* c, const Seperator* sep);
|
||||
void bot_command_pull(Client *c, const Seperator *sep);
|
||||
void bot_command_release(Client *c, const Seperator *sep);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user