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[Cleanup] Add GMFind_Struct to packet structures (#3402)
* [Cleanup] Add GMFind_Struct to packet structures # Notes - X and Y were swapped in GMSummon_Struct so it displayed XYZ incorrectly in /find, adding its own struct fixes this. * Update eq_packet_structs.h * Update eq_packet_structs.h
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@@ -1793,6 +1793,17 @@ struct GMSummon_Struct {
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/*104*/ uint32 unknown2; // E0 E0 56 00
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};
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struct GMFind_Struct {
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char charname[64];
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char gmname[64];
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uint32 success;
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uint32 zoneID;
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float x;
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float y;
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float z;
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uint32 unknown2;
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};
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struct GMGoto_Struct { // x,y is swapped as compared to summon and makes sense as own packet
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/* 0*/ char charname[64];
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