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-ZoneToBind struct
-Added opcode for ZoneToBind -Added opcode for RespawnWnd (it looks like this is the same as rof2 so no struct work right now unless it doesn't end up working)
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@ -3207,6 +3207,27 @@ namespace Laurion
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ENCODE(OP_RemoveBlockedBuffs) { ENCODE_FORWARD(OP_BlockedBuffs); }
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ENCODE(OP_ZonePlayerToBind)
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{
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SETUP_VAR_ENCODE(ZonePlayerToBind_Struct);
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ALLOC_LEN_ENCODE(sizeof(structs::ZonePlayerToBind_Struct) + strlen(emu->zone_name));
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__packet->SetWritePosition(0);
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__packet->WriteUInt16(emu->bind_zone_id);
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__packet->WriteUInt16(emu->bind_instance_id);
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__packet->WriteFloat(emu->x);
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__packet->WriteFloat(emu->y);
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__packet->WriteFloat(emu->z);
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__packet->WriteFloat(emu->heading);
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__packet->WriteString(emu->zone_name);
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__packet->WriteUInt32(60);
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__packet->WriteUInt32(0);
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__packet->WriteUInt32(51);
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__packet->WriteUInt32(41);
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FINISH_ENCODE();
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}
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// DECODE methods
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DECODE(OP_EnterWorld)
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@ -46,6 +46,7 @@ E(OP_SkillUpdate)
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E(OP_RespondAA)
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E(OP_BlockedBuffs)
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E(OP_RemoveBlockedBuffs)
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E(OP_ZonePlayerToBind)
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//list of packets we need to decode on the way in:
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D(OP_EnterWorld)
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@ -795,6 +795,21 @@ namespace Laurion {
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/*125*/ uint8 Initialise;
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/*126*/ uint16 Flags;
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};
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struct ZonePlayerToBind_Struct {
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//Same structure as the binds in PlayerProfile_Struct
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//Assembly calls the same function
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/*000*/ uint16 bind_zone_id;
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/*002*/ uint16 bind_instance_id;
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/*004*/ float x;
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/*008*/ float y;
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/*012*/ float z;
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/*016*/ float heading;
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/*020*/ char zone_name[1]; // Or "Bind Location"
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/*021*/ uint32 unknown1;
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/*025*/ uint32 unknown2;
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/*029*/ uint32 unknown3;
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};
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#pragma pack()
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}; //end namespace structs
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@ -222,7 +222,7 @@ OP_ChannelMessage=0x6adc
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OP_Assist=0x51f1
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OP_AssistGroup=0x3f23
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OP_MoveCoin=0x0000
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OP_ZonePlayerToBind=0x0000
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OP_ZonePlayerToBind=0x5643
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OP_KeyRing=0x0000
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OP_WhoAllRequest=0x0000
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OP_WhoAllResponse=0x0000
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@ -330,7 +330,7 @@ OP_PVPLeaderBoardReply=0x0000
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OP_PVPLeaderBoardDetailsRequest=0x0000
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OP_PVPLeaderBoardDetailsReply=0x0000
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OP_RestState=0x0000
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OP_RespawnWindow=0x0000
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OP_RespawnWindow=0x55ed
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OP_LDoNButton=0x0000
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OP_SetStartCity=0x0000
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OP_VoiceMacroIn=0x0000
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