[Player Event Logs] Don't Clear Event Data on ETL Events (#4913)

* [Player Event Logs] Don't Clear Event Data on ETL Events

* Migration
This commit is contained in:
Chris Miles
2025-06-24 19:15:22 -05:00
committed by GitHub
parent c3f2708f1b
commit f025e5741b
3 changed files with 19 additions and 6 deletions
+6 -5
View File
@@ -195,10 +195,12 @@ void PlayerEventLogs::ProcessBatchQueue()
};
// Helper to assign ETL table ID
auto AssignEtlId = [&](
PlayerEventLogsRepository::PlayerEventLogs &r,
PlayerEvent::EventType type
) {
auto AssignEtlId = [&](
PlayerEventLogsRepository::PlayerEventLogs& r,
PlayerEvent::EventType type
)
{
if (m_etl_settings.contains(type)) {
r.etl_table_id = m_etl_settings.at(type).next_id++;
}
@@ -406,7 +408,6 @@ void PlayerEventLogs::ProcessBatchQueue()
auto it = event_processors.find(static_cast<PlayerEvent::EventType>(r.event_type_id));
if (it != event_processors.end()) {
it->second(r); // Call the appropriate lambda
r.event_data = "{}"; // Clear event data
}
else {
LogPlayerEventsDetail("Non-Implemented ETL routing [{}]", r.event_type_id);