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Re-Implemented SE_TriggerMeleeThreshold and SE_TriggerSpellThreshold correctly - Trigger spell if owner of buff
takes more than the specified damage amount in a SINGLE hit, then fade the buff.
This commit is contained in:
+5
-32
@@ -3251,20 +3251,6 @@ int32 Mob::ReduceDamage(int32 damage)
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}
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}
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if (spellbonuses.TriggerMeleeThreshold[2]){
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slot = spellbonuses.TriggerMeleeThreshold[1];
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if (slot >= 0) {
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if(damage > buffs[slot].melee_rune) {
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if(!TryFadeEffect(slot))
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BuffFadeBySlot(slot);
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}
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else{
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buffs[slot].melee_rune = (buffs[slot].melee_rune - damage);
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}
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}
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}
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if(damage < 1)
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return -6;
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@@ -3393,27 +3379,13 @@ int32 Mob::AffectMagicalDamage(int32 damage, uint16 spell_id, const bool iBuffTi
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}
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}
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if (spellbonuses.TriggerSpellThreshold[2]){
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slot = spellbonuses.TriggerSpellThreshold[1];
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if (slot >= 0) {
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if(damage > buffs[slot].magic_rune) {
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if(!TryFadeEffect(slot))
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BuffFadeBySlot(slot);
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}
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else{
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buffs[slot].magic_rune = (buffs[slot].magic_rune - damage);
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}
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}
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}
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if(damage < 1)
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return 0;
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if (spellbonuses.AbsorbMagicAtt[0] && spellbonuses.AbsorbMagicAtt[1] >= 0)
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damage = RuneAbsorb(damage, SE_AbsorbMagicAtt);
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if(damage < 1)
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return 0;
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}
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@@ -3599,6 +3571,8 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
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if(spell_id == SPELL_UNKNOWN) {
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damage = ReduceDamage(damage);
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mlog(COMBAT__HITS, "Melee Damage reduced to %d", damage);
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ReduceAllDamage(damage);
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TryTriggerThreshHold(damage, SE_TriggerMeleeThreshold, attacker);
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} else {
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int32 origdmg = damage;
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damage = AffectMagicalDamage(damage, spell_id, iBuffTic, attacker);
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@@ -3610,14 +3584,13 @@ void Mob::CommonDamage(Mob* attacker, int32 &damage, const uint16 spell_id, cons
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//Kayen: Probably need to add a filter for this - Not sure if this msg is correct but there should be a message for spell negate/runes.
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Message(263, "%s tries to cast on YOU, but YOUR magical skin absorbs the spell.",attacker->GetCleanName());
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}
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ReduceAllDamage(damage);
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TryTriggerThreshHold(damage, SE_TriggerSpellThreshold, attacker);
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}
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if (skill_used)
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CheckNumHitsRemaining(NUMHIT_IncomingHitSuccess);
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ReduceAllDamage(damage);
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if(IsClient() && CastToClient()->sneaking){
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CastToClient()->sneaking = false;
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SendAppearancePacket(AT_Sneak, 0);
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+4
-20
@@ -2425,24 +2425,12 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
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}
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case SE_TriggerMeleeThreshold:
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{
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if (newbon->TriggerMeleeThreshold[2] < base2){
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newbon->TriggerMeleeThreshold[0] = effect_value;
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newbon->TriggerMeleeThreshold[1] = buffslot;
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newbon->TriggerMeleeThreshold[2] = base2;
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}
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newbon->TriggerMeleeThreshold = true;
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break;
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}
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case SE_TriggerSpellThreshold:
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{
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if (newbon->TriggerSpellThreshold[2] < base2){
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newbon->TriggerSpellThreshold[0] = effect_value;
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newbon->TriggerSpellThreshold[1] = buffslot;
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newbon->TriggerSpellThreshold[2] = base2;
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}
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newbon->TriggerSpellThreshold = true;
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break;
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}
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case SE_ShieldBlock:
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newbon->ShieldBlock += effect_value;
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@@ -4218,15 +4206,11 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
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break;
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case SE_TriggerMeleeThreshold:
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spellbonuses.TriggerMeleeThreshold[0] = effect_value;
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spellbonuses.TriggerMeleeThreshold[1] = effect_value;
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spellbonuses.TriggerMeleeThreshold[2] = effect_value;
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spellbonuses.TriggerMeleeThreshold = effect_value;
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break;
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case SE_TriggerSpellThreshold:
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spellbonuses.TriggerSpellThreshold[0] = effect_value;
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spellbonuses.TriggerSpellThreshold[1] = effect_value;
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spellbonuses.TriggerSpellThreshold[2] = effect_value;
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spellbonuses.TriggerSpellThreshold = effect_value;
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break;
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case SE_DivineAura:
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+1
-2
@@ -3452,8 +3452,7 @@ bool Mob::TryFadeEffect(int slot)
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{
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for(int i = 0; i < EFFECT_COUNT; i++)
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{
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if (spells[buffs[slot].spellid].effectid[i] == SE_CastOnWearoff || spells[buffs[slot].spellid].effectid[i] == SE_EffectOnFade
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|| spells[buffs[slot].spellid].effectid[i] == SE_TriggerMeleeThreshold || spells[buffs[slot].spellid].effectid[i] == SE_TriggerSpellThreshold)
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if (spells[buffs[slot].spellid].effectid[i] == SE_CastOnWearoff || spells[buffs[slot].spellid].effectid[i] == SE_EffectOnFade)
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{
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uint16 spell_id = spells[buffs[slot].spellid].base[i];
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BuffFadeBySlot(slot);
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@@ -230,6 +230,7 @@ public:
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void SpellProjectileEffect();
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bool TrySpellProjectile(Mob* spell_target, uint16 spell_id);
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void ResourceTap(int32 damage, uint16 spell_id);
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void TryTriggerThreshHold(int32 damage, int effect_id, Mob* attacker);
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//Buff
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void BuffProcess();
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