Implement RoF + UF ornament augmentation.. thanks for the help Drajor!

This commit is contained in:
Natedog2012
2014-11-08 21:11:21 -08:00
committed by SecretsOTheP
parent d4139b98e3
commit efdc177b78
14 changed files with 247 additions and 62 deletions
+1
View File
@@ -950,6 +950,7 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
item.QuestItemFlag = (atoi(row[ItemField::questitemflag])==0) ? false : true;
item.SVCorruption = (int32)atoi(row[ItemField::svcorruption]);
item.Purity = (uint32)atoul(row[ItemField::purity]);
item.EvolvingLevel = (uint8)atoul(row[ItemField::evolvinglevel]);
item.BackstabDmg = (uint32)atoul(row[ItemField::backstabdmg]);
item.DSMitigation = (uint32)atoul(row[ItemField::dsmitigation]);
item.HeroicStr = (int32)atoi(row[ItemField::heroic_str]);