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summonburriedplayercorpse converted to xyz_heading
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@@ -156,7 +156,7 @@ public:
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void set_zone_flag(int zone_id);
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void clear_zone_flag(int zone_id);
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void sethp(int hpperc);
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bool summonburriedplayercorpse(uint32 char_id, float dest_x, float dest_y, float dest_z, float dest_heading);
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bool summonburriedplayercorpse(uint32 char_id, const xyz_heading& position);
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bool summonallplayercorpses(uint32 char_id, float dest_x, float dest_y, float dest_z, float dest_heading);
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uint32 getplayerburriedcorpsecount(uint32 char_id);
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bool buryplayercorpse(uint32 char_id);
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