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[Quest API] Optionally parse EVENT_CONNECT and EVENT_DISCONNECT (#2913)
- Optionally parse these events instead of always doing so.
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@@ -184,9 +184,12 @@ bool Client::Process() {
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SetDynamicZoneMemberStatus(DynamicZoneMemberStatus::Offline);
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parse->EventPlayer(EVENT_DISCONNECT, this, "", 0);
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RecordPlayerEventLog(PlayerEvent::WENT_OFFLINE, PlayerEvent::EmptyEvent{});
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if (parse->PlayerHasQuestSub(EVENT_DISCONNECT)) {
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parse->EventPlayer(EVENT_DISCONNECT, this, "", 0);
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}
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return false; //delete client
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}
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@@ -694,9 +697,12 @@ void Client::OnDisconnect(bool hard_disconnect) {
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if (MyRaid)
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MyRaid->MemberZoned(this);
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parse->EventPlayer(EVENT_DISCONNECT, this, "", 0);
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RecordPlayerEventLog(PlayerEvent::WENT_OFFLINE, PlayerEvent::EmptyEvent{});
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if (parse->PlayerHasQuestSub(EVENT_DISCONNECT)) {
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parse->EventPlayer(EVENT_DISCONNECT, this, "", 0);
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}
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/* QS: PlayerLogConnectDisconnect */
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if (RuleB(QueryServ, PlayerLogConnectDisconnect)){
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std::string event_desc = StringFormat("Disconnect :: in zoneid:%i instid:%i", GetZoneID(), GetInstanceID());
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