[Quest API] Add remove LDoN Win/Loss to Perl and Lua. (#1611)

* [Quest API] Add remove LDoN Win/Loss to Perl and Lua.
- Add $client->RemoveLDoNLoss(theme_id) to Perl.
- Add $client->RemoveLDoNWin(theme_id) to Perl.
- Add quest::removeldonloss(theme_id) to Perl.
- Add quest::removeldonwin(theme_id) to Perl.
- Add quest::crosszoneremoveldonlossbycharid(character_id, theme_id) to Perl.
- Add quest::crosszoneremoveldonlossbygroupid(group_id, theme_id) to Perl.
- Add quest::crosszoneremoveldonlossbyraidid(raid_id, theme_id) to Perl.
- Add quest::crosszoneremoveldonlossbyguildid(guild_id, theme_id) to Perl.
- Add quest::crosszoneremoveldonlossbyexpeditionid(expedition_id, theme_id) to Perl.
- Add quest::crosszoneremoveldonlossbyclientname(client_name, theme_id) to Perl.
- Add quest::crosszoneremoveldonwinbycharid(character_id, theme_id) to Perl.
- Add quest::crosszoneremoveldonwinbygroupid(group_id, theme_id) to Perl.
- Add quest::crosszoneremoveldonwinbyraidid(raid_id, theme_id) to Perl.
- Add quest::crosszoneremoveldonwinbyguildid(guild_id, theme_id) to Perl.
- Add quest::crosszoneremoveldonwinbyexpeditionid(expedition_id, theme_id) to Perl.
- Add quest::crosszoneremoveldonwinbyclientname(client_name, theme_id) to Perl.
- Add quest::worldwideaddldonloss(theme_id, min_status, max_status) to Perl.
- Add quest::worldwideaddldonwin(theme_id, min_status, max_status) to Perl.
- Add client:RemoveLDoNLoss(theme_id) to Lua.
- Add client:RemoveLDoNWin(theme_id) to Lua.
- Add eq.remove_ldon_loss(theme_id) to Lua.
- Add eq.remove_ldon_win(theme_id) to Lua.
- Add eq.cross_zone_remove_ldon_loss_by_char_id(character_id, theme_id) to Lua.
- Add eq.cross_zone_remove_ldon_loss_by_group_id(group_id, theme_id) to Lua.
- Add eq.cross_zone_remove_ldon_loss_by_raid_id(raid_id, theme_id) to Lua.
- Add eq.cross_zone_remove_ldon_loss_by_guild_id(guild_id, theme_id) to Lua.
- Add eq.cross_zone_remove_ldon_loss_by_expedition_id(expedition_id, theme_id) to Lua.
- Add eq.cross_zone_remove_ldon_loss_by_client_name(client_name, theme_id) to Lua.
- Add eq.cross_zone_remove_ldon_win_by_char_id(character_id, theme_id) to Lua.
- Add eq.cross_zone_remove_ldon_win_by_group_id(group_id, theme_id) to Lua.
- Add eq.cross_zone_remove_ldon_win_by_raid_id(raid_id, theme_id) to Lua.
- Add eq.cross_zone_remove_ldon_win_by_guild_id(guild_id, theme_id) to Lua.
- Add eq.cross_zone_remove_ldon_win_by_expedition_id(expedition_id, theme_id) to Lua.
- Add eq.cross_zone_remove_ldon_win_by_client_name(client_name, theme_id) to Lua.
- Add eq.world_wide_add_ldon_loss(theme_id, min_status, max_status) to Lua.
- Add eq.world_wide_add_ldon_win(theme_id, min_status, max_status) to Lua.
Adds enum for LDoN Themes and Theme Bitmasks so we're not using magic numbers.
Adds item links to item messages and augment messages on rejection/restriction/Lore.

* Update client_packet.cpp

* Update client_packet.cpp

* Update servertalk.h

Alphabetical.
This commit is contained in:
Kinglykrab
2021-10-20 15:11:14 -04:00
committed by GitHub
parent c838564023
commit efab0c4b6b
18 changed files with 1337 additions and 635 deletions
+157 -27
View File
@@ -1889,6 +1889,14 @@ void lua_add_ldon_win(uint32 theme_id) {
quest_manager.addldonwin(theme_id);
}
void lua_remove_ldon_loss(uint32 theme_id) {
quest_manager.removeldonloss(theme_id);
}
void lua_remove_ldon_win(uint32 theme_id) {
quest_manager.addldonwin(theme_id);
}
std::string lua_get_clean_npc_name_by_id(uint32 npc_id) {
return quest_manager.getcleannpcnamebyid(npc_id);
}
@@ -1927,37 +1935,37 @@ int lua_get_spell_stat(uint32 spell_id, std::string stat_identifier, uint8 slot)
void lua_cross_zone_add_ldon_loss_by_char_id(int character_id, uint32 theme_id) {
uint8 update_type = CZUpdateType_Character;
uint8 update_subtype = CZLDoNUpdateSubtype_Loss;
uint8 update_subtype = CZLDoNUpdateSubtype_AddLoss;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, character_id, theme_id);
}
void lua_cross_zone_add_ldon_loss_by_group_id(int group_id, uint32 theme_id) {
uint8 update_type = CZUpdateType_Group;
uint8 update_subtype = CZLDoNUpdateSubtype_Loss;
uint8 update_subtype = CZLDoNUpdateSubtype_AddLoss;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, group_id, theme_id);
}
void lua_cross_zone_add_ldon_loss_by_raid_id(int raid_id, uint32 theme_id) {
uint8 update_type = CZUpdateType_Raid;
uint8 update_subtype = CZLDoNUpdateSubtype_Loss;
uint8 update_subtype = CZLDoNUpdateSubtype_AddLoss;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, raid_id, theme_id);
}
void lua_cross_zone_add_ldon_loss_by_guild_id(int guild_id, uint32 theme_id) {
uint8 update_type = CZUpdateType_Guild;
uint8 update_subtype = CZLDoNUpdateSubtype_Loss;
uint8 update_subtype = CZLDoNUpdateSubtype_AddLoss;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, guild_id, theme_id);
}
void lua_cross_zone_add_ldon_loss_by_expedition_id(uint32 expedition_id, uint32 theme_id) {
uint8 update_type = CZUpdateType_Expedition;
uint8 update_subtype = CZLDoNUpdateSubtype_Loss;
uint8 update_subtype = CZLDoNUpdateSubtype_AddLoss;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, expedition_id, theme_id);
}
void lua_cross_zone_add_ldon_loss_by_client_name(const char* client_name, uint32 theme_id) {
uint8 update_type = CZUpdateType_ClientName;
uint8 update_subtype = CZLDoNUpdateSubtype_Loss;
uint8 update_subtype = CZLDoNUpdateSubtype_AddLoss;
int update_identifier = 0;
int points = 1;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, update_identifier, theme_id, points, client_name);
@@ -1965,74 +1973,74 @@ void lua_cross_zone_add_ldon_loss_by_client_name(const char* client_name, uint32
void lua_cross_zone_add_ldon_points_by_char_id(int character_id, uint32 theme_id, int points) {
uint8 update_type = CZUpdateType_Character;
uint8 update_subtype = CZLDoNUpdateSubtype_Points;
uint8 update_subtype = CZLDoNUpdateSubtype_AddPoints;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, character_id, theme_id, points);
}
void lua_cross_zone_add_ldon_points_by_group_id(int group_id, uint32 theme_id, int points) {
uint8 update_type = CZUpdateType_Group;
uint8 update_subtype = CZLDoNUpdateSubtype_Points;
uint8 update_subtype = CZLDoNUpdateSubtype_AddPoints;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, group_id, theme_id, points);
}
void lua_cross_zone_add_ldon_points_by_raid_id(int raid_id, uint32 theme_id, int points) {
uint8 update_type = CZUpdateType_Raid;
uint8 update_subtype = CZLDoNUpdateSubtype_Points;
uint8 update_subtype = CZLDoNUpdateSubtype_AddPoints;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, raid_id, theme_id, points);
}
void lua_cross_zone_add_ldon_points_by_guild_id(int guild_id, uint32 theme_id, int points) {
uint8 update_type = CZUpdateType_Guild;
uint8 update_subtype = CZLDoNUpdateSubtype_Points;
uint8 update_subtype = CZLDoNUpdateSubtype_AddPoints;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, guild_id, theme_id, points);
}
void lua_cross_zone_add_ldon_points_by_expedition_id(uint32 expedition_id, uint32 theme_id, int points) {
uint8 update_type = CZUpdateType_Expedition;
uint8 update_subtype = CZLDoNUpdateSubtype_Points;
uint8 update_subtype = CZLDoNUpdateSubtype_AddPoints;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, expedition_id, theme_id, points);
}
void lua_cross_zone_add_ldon_points_by_client_name(const char* client_name, uint32 theme_id, int points) {
uint8 update_type = CZUpdateType_ClientName;
uint8 update_subtype = CZLDoNUpdateSubtype_Points;
uint8 update_subtype = CZLDoNUpdateSubtype_AddPoints;
int update_identifier = 0;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, update_identifier, theme_id, points, client_name);
}
void lua_cross_zone_add_ldon_win_by_char_id(int character_id, uint32 theme_id) {
uint8 update_type = CZUpdateType_Character;
uint8 update_subtype = CZLDoNUpdateSubtype_Win;
uint8 update_subtype = CZLDoNUpdateSubtype_AddWin;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, character_id, theme_id);
}
void lua_cross_zone_add_ldon_win_by_group_id(int group_id, uint32 theme_id) {
uint8 update_type = CZUpdateType_Group;
uint8 update_subtype = CZLDoNUpdateSubtype_Win;
uint8 update_subtype = CZLDoNUpdateSubtype_AddWin;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, group_id, theme_id);
}
void lua_cross_zone_add_ldon_win_by_raid_id(int raid_id, uint32 theme_id) {
uint8 update_type = CZUpdateType_Raid;
uint8 update_subtype = CZLDoNUpdateSubtype_Win;
uint8 update_subtype = CZLDoNUpdateSubtype_AddWin;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, raid_id, theme_id);
}
void lua_cross_zone_add_ldon_win_by_guild_id(int guild_id, uint32 theme_id) {
uint8 update_type = CZUpdateType_Guild;
uint8 update_subtype = CZLDoNUpdateSubtype_Win;
uint8 update_subtype = CZLDoNUpdateSubtype_AddWin;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, guild_id, theme_id);
}
void lua_cross_zone_add_ldon_win_by_expedition_id(uint32 expedition_id, uint32 theme_id) {
uint8 update_type = CZUpdateType_Expedition;
uint8 update_subtype = CZLDoNUpdateSubtype_Win;
uint8 update_subtype = CZLDoNUpdateSubtype_AddWin;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, expedition_id, theme_id);
}
void lua_cross_zone_add_ldon_win_by_client_name(const char* client_name, uint32 theme_id) {
uint8 update_type = CZUpdateType_ClientName;
uint8 update_subtype = CZLDoNUpdateSubtype_Win;
uint8 update_subtype = CZLDoNUpdateSubtype_AddWin;
int update_identifier = 0;
int points = 1;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, update_identifier, theme_id, points, client_name);
@@ -2523,6 +2531,82 @@ void lua_cross_zone_move_instance_by_client_name(const char* client_name, uint16
quest_manager.CrossZoneMove(update_type, update_subtype, update_identifier, zone_short_name, instance_id, client_name);
}
void lua_cross_zone_remove_ldon_loss_by_char_id(int character_id, uint32 theme_id) {
uint8 update_type = CZUpdateType_Character;
uint8 update_subtype = CZLDoNUpdateSubtype_RemoveLoss;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, character_id, theme_id);
}
void lua_cross_zone_remove_ldon_loss_by_group_id(int group_id, uint32 theme_id) {
uint8 update_type = CZUpdateType_Group;
uint8 update_subtype = CZLDoNUpdateSubtype_RemoveLoss;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, group_id, theme_id);
}
void lua_cross_zone_remove_ldon_loss_by_raid_id(int raid_id, uint32 theme_id) {
uint8 update_type = CZUpdateType_Raid;
uint8 update_subtype = CZLDoNUpdateSubtype_RemoveLoss;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, raid_id, theme_id);
}
void lua_cross_zone_remove_ldon_loss_by_guild_id(int guild_id, uint32 theme_id) {
uint8 update_type = CZUpdateType_Guild;
uint8 update_subtype = CZLDoNUpdateSubtype_RemoveLoss;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, guild_id, theme_id);
}
void lua_cross_zone_remove_ldon_loss_by_expedition_id(uint32 expedition_id, uint32 theme_id) {
uint8 update_type = CZUpdateType_Expedition;
uint8 update_subtype = CZLDoNUpdateSubtype_RemoveLoss;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, expedition_id, theme_id);
}
void lua_cross_zone_remove_ldon_loss_by_client_name(const char* client_name, uint32 theme_id) {
uint8 update_type = CZUpdateType_ClientName;
uint8 update_subtype = CZLDoNUpdateSubtype_RemoveLoss;
int update_identifier = 0;
int points = 1;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, update_identifier, theme_id, points, client_name);
}
void lua_cross_zone_remove_ldon_win_by_char_id(int character_id, uint32 theme_id) {
uint8 update_type = CZUpdateType_Character;
uint8 update_subtype = CZLDoNUpdateSubtype_RemoveWin;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, character_id, theme_id);
}
void lua_cross_zone_remove_ldon_win_by_group_id(int group_id, uint32 theme_id) {
uint8 update_type = CZUpdateType_Group;
uint8 update_subtype = CZLDoNUpdateSubtype_RemoveWin;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, group_id, theme_id);
}
void lua_cross_zone_remove_ldon_win_by_raid_id(int raid_id, uint32 theme_id) {
uint8 update_type = CZUpdateType_Raid;
uint8 update_subtype = CZLDoNUpdateSubtype_RemoveWin;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, raid_id, theme_id);
}
void lua_cross_zone_remove_ldon_win_by_guild_id(int guild_id, uint32 theme_id) {
uint8 update_type = CZUpdateType_Guild;
uint8 update_subtype = CZLDoNUpdateSubtype_RemoveWin;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, guild_id, theme_id);
}
void lua_cross_zone_remove_ldon_win_by_expedition_id(uint32 expedition_id, uint32 theme_id) {
uint8 update_type = CZUpdateType_Expedition;
uint8 update_subtype = CZLDoNUpdateSubtype_RemoveWin;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, expedition_id, theme_id);
}
void lua_cross_zone_remove_ldon_win_by_client_name(const char* client_name, uint32 theme_id) {
uint8 update_type = CZUpdateType_ClientName;
uint8 update_subtype = CZLDoNUpdateSubtype_RemoveWin;
int update_identifier = 0;
int points = 1;
quest_manager.CrossZoneLDoNUpdate(update_type, update_subtype, update_identifier, theme_id, points, client_name);
}
void lua_cross_zone_remove_spell_by_char_id(int character_id, uint32 spell_id) {
uint8 update_type = CZUpdateType_Character;
uint8 update_subtype = CZSpellUpdateSubtype_Remove;
@@ -2824,50 +2908,50 @@ void lua_cross_zone_update_activity_by_client_name(const char* client_name, uint
}
void lua_world_wide_add_ldon_loss(uint32 theme_id) {
uint8 update_type = WWLDoNUpdateType_Loss;
uint8 update_type = WWLDoNUpdateType_AddLoss;
quest_manager.WorldWideLDoNUpdate(update_type, theme_id);
}
void lua_world_wide_add_ldon_loss(uint32 theme_id, uint8 min_status) {
uint8 update_type = WWLDoNUpdateType_Loss;
uint8 update_type = WWLDoNUpdateType_AddLoss;
int points = 1;
quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status);
}
void lua_world_wide_add_ldon_loss(uint32 theme_id, uint8 min_status, uint8 max_status) {
uint8 update_type = WWLDoNUpdateType_Loss;
uint8 update_type = WWLDoNUpdateType_AddLoss;
int points = 1;
quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status, max_status);
}
void lua_world_wide_add_ldon_points(uint32 theme_id, int points) {
uint8 update_type = WWLDoNUpdateType_Points;
uint8 update_type = WWLDoNUpdateType_AddPoints;
quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points);
}
void lua_world_wide_add_ldon_points(uint32 theme_id, int points, uint8 min_status) {
uint8 update_type = WWLDoNUpdateType_Points;
uint8 update_type = WWLDoNUpdateType_AddPoints;
quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status);
}
void lua_world_wide_add_ldon_points(uint32 theme_id, int points, uint8 min_status, uint8 max_status) {
uint8 update_type = WWLDoNUpdateType_Points;
uint8 update_type = WWLDoNUpdateType_AddPoints;
quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status, max_status);
}
void lua_world_wide_add_ldon_win(uint32 theme_id) {
uint8 update_type = WWLDoNUpdateType_Win;
uint8 update_type = WWLDoNUpdateType_AddWin;
quest_manager.WorldWideLDoNUpdate(update_type, theme_id);
}
void lua_world_wide_add_ldon_win(uint32 theme_id, uint8 min_status) {
uint8 update_type = WWLDoNUpdateType_Win;
uint8 update_type = WWLDoNUpdateType_AddWin;
int points = 1;
quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status);
}
void lua_world_wide_add_ldon_win(uint32 theme_id, uint8 min_status, uint8 max_status) {
uint8 update_type = WWLDoNUpdateType_Win;
uint8 update_type = WWLDoNUpdateType_AddWin;
int points = 1;
quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status, max_status);
}
@@ -3047,6 +3131,40 @@ void lua_world_wide_move_instance(uint16 instance_id, uint8 min_status, uint8 ma
quest_manager.WorldWideMove(update_type, zone_short_name, instance_id, min_status, max_status);
}
void lua_world_wide_remove_ldon_loss(uint32 theme_id) {
uint8 update_type = WWLDoNUpdateType_RemoveLoss;
quest_manager.WorldWideLDoNUpdate(update_type, theme_id);
}
void lua_world_wide_remove_ldon_loss(uint32 theme_id, uint8 min_status) {
uint8 update_type = WWLDoNUpdateType_RemoveLoss;
int points = 1;
quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status);
}
void lua_world_wide_remove_ldon_loss(uint32 theme_id, uint8 min_status, uint8 max_status) {
uint8 update_type = WWLDoNUpdateType_RemoveLoss;
int points = 1;
quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status, max_status);
}
void lua_world_wide_remove_ldon_win(uint32 theme_id) {
uint8 update_type = WWLDoNUpdateType_RemoveWin;
quest_manager.WorldWideLDoNUpdate(update_type, theme_id);
}
void lua_world_wide_remove_ldon_win(uint32 theme_id, uint8 min_status) {
uint8 update_type = WWLDoNUpdateType_RemoveWin;
int points = 1;
quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status);
}
void lua_world_wide_remove_ldon_win(uint32 theme_id, uint8 min_status, uint8 max_status) {
uint8 update_type = WWLDoNUpdateType_RemoveWin;
int points = 1;
quest_manager.WorldWideLDoNUpdate(update_type, theme_id, points, min_status, max_status);
}
void lua_world_wide_remove_spell(uint32 spell_id) {
uint8 update_type = WWSpellUpdateType_Remove;
quest_manager.WorldWideSpell(update_type, spell_id);
@@ -3753,6 +3871,18 @@ luabind::scope lua_register_general() {
luabind::def("cross_zone_move_instance_by_guild_id", &lua_cross_zone_move_instance_by_guild_id),
luabind::def("cross_zone_move_instance_by_expedition_id", &lua_cross_zone_move_instance_by_expedition_id),
luabind::def("cross_zone_move_instance_by_client_name", &lua_cross_zone_move_instance_by_client_name),
luabind::def("cross_zone_remove_ldon_loss_by_char_id", &lua_cross_zone_remove_ldon_loss_by_char_id),
luabind::def("cross_zone_remove_ldon_loss_by_group_id", &lua_cross_zone_remove_ldon_loss_by_group_id),
luabind::def("cross_zone_remove_ldon_loss_by_raid_id", &lua_cross_zone_remove_ldon_loss_by_raid_id),
luabind::def("cross_zone_remove_ldon_loss_by_guild_id", &lua_cross_zone_remove_ldon_loss_by_guild_id),
luabind::def("cross_zone_remove_ldon_loss_by_expedition_id", &lua_cross_zone_remove_ldon_loss_by_expedition_id),
luabind::def("cross_zone_remove_ldon_loss_by_client_name", &lua_cross_zone_remove_ldon_loss_by_client_name),
luabind::def("cross_zone_remove_ldon_win_by_char_id", &lua_cross_zone_remove_ldon_win_by_char_id),
luabind::def("cross_zone_remove_ldon_win_by_group_id", &lua_cross_zone_remove_ldon_win_by_group_id),
luabind::def("cross_zone_remove_ldon_win_by_raid_id", &lua_cross_zone_remove_ldon_win_by_raid_id),
luabind::def("cross_zone_remove_ldon_win_by_guild_id", &lua_cross_zone_remove_ldon_win_by_guild_id),
luabind::def("cross_zone_remove_ldon_win_by_expedition_id", &lua_cross_zone_remove_ldon_win_by_expedition_id),
luabind::def("cross_zone_remove_ldon_win_by_client_name", &lua_cross_zone_remove_ldon_win_by_client_name),
luabind::def("cross_zone_remove_spell_by_char_id", &lua_cross_zone_remove_spell_by_char_id),
luabind::def("cross_zone_remove_spell_by_group_id", &lua_cross_zone_remove_spell_by_group_id),
luabind::def("cross_zone_remove_spell_by_raid_id", &lua_cross_zone_remove_spell_by_raid_id),