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[Quest API] Add write overloads to lua packet quest api (#1366)
Makes prototyping easier without having to manually track an offset Also add GetWritePosition and SetWritePosition
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@ -89,6 +89,21 @@ void Lua_Packet::SetRawOpcode(int op) {
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self->SetOpcode(static_cast<EmuOpcode>(op));
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}
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int Lua_Packet::GetWritePosition() {
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Lua_Safe_Call_Int();
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return self->GetWritePosition();
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}
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void Lua_Packet::SetWritePosition(int offset) {
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Lua_Safe_Call_Void();
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self->SetWritePosition(offset);
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}
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void Lua_Packet::WriteInt8(int value) {
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Lua_Safe_Call_Void();
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self->WriteUInt8(static_cast<uint8_t>(value));
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}
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void Lua_Packet::WriteInt8(int offset, int value) {
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Lua_Safe_Call_Void();
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@ -97,6 +112,11 @@ void Lua_Packet::WriteInt8(int offset, int value) {
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}
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}
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void Lua_Packet::WriteInt16(int value) {
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Lua_Safe_Call_Void();
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self->WriteUInt16(static_cast<uint16_t>(value));
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}
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void Lua_Packet::WriteInt16(int offset, int value) {
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Lua_Safe_Call_Void();
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@ -105,6 +125,11 @@ void Lua_Packet::WriteInt16(int offset, int value) {
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}
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}
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void Lua_Packet::WriteInt32(int value) {
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Lua_Safe_Call_Void();
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self->WriteUInt32(static_cast<uint32_t>(value));
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}
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void Lua_Packet::WriteInt32(int offset, int value) {
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Lua_Safe_Call_Void();
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@ -113,6 +138,11 @@ void Lua_Packet::WriteInt32(int offset, int value) {
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}
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}
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void Lua_Packet::WriteInt64(int64 value) {
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Lua_Safe_Call_Void();
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self->WriteUInt64(static_cast<uint64_t>(value));
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}
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void Lua_Packet::WriteInt64(int offset, int64 value) {
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Lua_Safe_Call_Void();
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@ -121,6 +151,11 @@ void Lua_Packet::WriteInt64(int offset, int64 value) {
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}
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}
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void Lua_Packet::WriteFloat(float value) {
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Lua_Safe_Call_Void();
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self->WriteFloat(value);
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}
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void Lua_Packet::WriteFloat(int offset, float value) {
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Lua_Safe_Call_Void();
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@ -129,6 +164,11 @@ void Lua_Packet::WriteFloat(int offset, float value) {
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}
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}
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void Lua_Packet::WriteDouble(double value) {
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Lua_Safe_Call_Void();
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self->WriteDouble(value);
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}
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void Lua_Packet::WriteDouble(int offset, double value) {
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Lua_Safe_Call_Void();
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@ -137,6 +177,11 @@ void Lua_Packet::WriteDouble(int offset, double value) {
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}
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}
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void Lua_Packet::WriteString(std::string value) {
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Lua_Safe_Call_Void();
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self->WriteString(value.c_str());
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}
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void Lua_Packet::WriteString(int offset, std::string value) {
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Lua_Safe_Call_Void();
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@ -146,6 +191,11 @@ void Lua_Packet::WriteString(int offset, std::string value) {
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}
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}
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void Lua_Packet::WriteFixedLengthString(std::string value) {
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Lua_Safe_Call_Void();
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self->WriteLengthString(static_cast<uint32_t>(value.size()), value.c_str());
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}
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void Lua_Packet::WriteFixedLengthString(int offset, std::string value, int string_length) {
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Lua_Safe_Call_Void();
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@ -283,14 +333,24 @@ luabind::scope lua_register_packet() {
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.def("SetOpcode", &Lua_Packet::SetOpcode)
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.def("GetRawOpcode", &Lua_Packet::GetRawOpcode)
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.def("SetRawOpcode", &Lua_Packet::SetRawOpcode)
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.def("WriteInt8", &Lua_Packet::WriteInt8)
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.def("WriteInt16", &Lua_Packet::WriteInt16)
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.def("WriteInt32", &Lua_Packet::WriteInt32)
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.def("WriteInt64", &Lua_Packet::WriteInt64)
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.def("WriteFloat", &Lua_Packet::WriteFloat)
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.def("WriteDouble", &Lua_Packet::WriteDouble)
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.def("WriteString", &Lua_Packet::WriteString)
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.def("WriteFixedLengthString", &Lua_Packet::WriteFixedLengthString)
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.def("GetWritePosition", &Lua_Packet::GetWritePosition)
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.def("SetWritePosition", &Lua_Packet::SetWritePosition)
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.def("WriteInt8", (void(Lua_Packet::*)(int))&Lua_Packet::WriteInt8)
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.def("WriteInt8", (void(Lua_Packet::*)(int, int))&Lua_Packet::WriteInt8)
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.def("WriteInt16", (void(Lua_Packet::*)(int))&Lua_Packet::WriteInt16)
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.def("WriteInt16", (void(Lua_Packet::*)(int, int))&Lua_Packet::WriteInt16)
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.def("WriteInt32", (void(Lua_Packet::*)(int))&Lua_Packet::WriteInt32)
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.def("WriteInt32", (void(Lua_Packet::*)(int, int))&Lua_Packet::WriteInt32)
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.def("WriteInt64", (void(Lua_Packet::*)(int64))&Lua_Packet::WriteInt64)
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.def("WriteInt64", (void(Lua_Packet::*)(int, int64))&Lua_Packet::WriteInt64)
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.def("WriteFloat", (void(Lua_Packet::*)(float))&Lua_Packet::WriteFloat)
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.def("WriteFloat", (void(Lua_Packet::*)(int, float))&Lua_Packet::WriteFloat)
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.def("WriteDouble", (void(Lua_Packet::*)(double))&Lua_Packet::WriteDouble)
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.def("WriteDouble", (void(Lua_Packet::*)(int, double))&Lua_Packet::WriteDouble)
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.def("WriteString", (void(Lua_Packet::*)(std::string))&Lua_Packet::WriteString)
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.def("WriteString", (void(Lua_Packet::*)(int, std::string))&Lua_Packet::WriteString)
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.def("WriteFixedLengthString", (void(Lua_Packet::*)(std::string))&Lua_Packet::WriteFixedLengthString)
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.def("WriteFixedLengthString", (void(Lua_Packet::*)(int, std::string, int))&Lua_Packet::WriteFixedLengthString)
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.def("ReadInt8", &Lua_Packet::ReadInt8)
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.def("ReadInt16", &Lua_Packet::ReadInt16)
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.def("ReadInt32", &Lua_Packet::ReadInt32)
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@ -31,13 +31,23 @@ public:
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void SetOpcode(int op);
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int GetRawOpcode();
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void SetRawOpcode(int op);
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int GetWritePosition();
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void SetWritePosition(int offset);
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void WriteInt8(int value);
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void WriteInt8(int offset, int value);
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void WriteInt16(int value);
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void WriteInt16(int offset, int value);
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void WriteInt32(int value);
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void WriteInt32(int offset, int value);
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void WriteInt64(int64 value);
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void WriteInt64(int offset, int64 value);
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void WriteFloat(float value);
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void WriteFloat(int offset, float value);
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void WriteDouble(double value);
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void WriteDouble(int offset, double value);
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void WriteString(std::string value);
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void WriteString(int offset, std::string value);
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void WriteFixedLengthString(std::string value);
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void WriteFixedLengthString(int offset, std::string value, int string_length);
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int ReadInt8(int offset);
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int ReadInt16(int offset);
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