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Move bot_list from std::list to std::unordered_map like other entities
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@@ -15,7 +15,7 @@ void bot_command_pickpocket(Client *c, const Seperator *sep)
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return;
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}
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std::list<Bot *> sbl;
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std::vector<Bot*> sbl;
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MyBots::PopulateSBL_BySpawnedBots(c, sbl);
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// Check for capable rogue
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