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Move bot_list from std::list to std::unordered_map like other entities
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@@ -214,7 +214,7 @@ void bot_command_dye_armor(Client *c, const Seperator *sep)
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uint32 rgb_value = ((uint32)red_value << 16) | ((uint32)green_value << 8) | ((uint32)blue_value);
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std::list<Bot*> sbl;
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std::vector<Bot*> sbl;
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auto ab_type = ActionableBots::PopulateSBL(c, sep->arg[5], sbl, ab_mask);
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if (ab_type == ActionableBots::ABT_None) {
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return;
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