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Implemented 'min_range' field, sets a min range that you must
be away from target for spell to land.
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@ -8,6 +8,7 @@ in/out of combat (beneficial) or if target is in/out of combat (detrimental).
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-min_dist, min_dist_mod, max_dist, max_dist_mod - Scales spell power based on targets distance from caster.
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-min_dist, min_dist_mod, max_dist, max_dist_mod - Scales spell power based on targets distance from caster.
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*This will require further work to fully implement but will work with 90% of live spells as is.
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*This will require further work to fully implement but will work with 90% of live spells as is.
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*If making custom spells do not include effects that can't be scaled (like a spell trigger)
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*If making custom spells do not include effects that can't be scaled (like a spell trigger)
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- min_rage sets minimum distance range that must be away from target.
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Required SQL: utils/sql/git/required/2014_08_02_spells_new.sql
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Required SQL: utils/sql/git/required/2014_08_02_spells_new.sql
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@ -1742,8 +1742,8 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
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sp[tempid].viral_targets = atoi(row[191]);
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sp[tempid].viral_targets = atoi(row[191]);
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sp[tempid].viral_timer = atoi(row[192]);
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sp[tempid].viral_timer = atoi(row[192]);
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sp[tempid].NimbusEffect = atoi(row[193]);
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sp[tempid].NimbusEffect = atoi(row[193]);
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sp[tempid].directional_start = (float)atoi(row[194]);
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sp[tempid].directional_start = static_cast<float>(atoi(row[194]));
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sp[tempid].directional_end = (float)atoi(row[195]);
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sp[tempid].directional_end = static_cast<float>(atoi(row[195]));
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sp[tempid].not_extendable = atoi(row[197]) != 0;
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sp[tempid].not_extendable = atoi(row[197]) != 0;
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sp[tempid].suspendable = atoi(row[200]) != 0;
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sp[tempid].suspendable = atoi(row[200]) != 0;
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sp[tempid].viral_range = atoi(row[201]);
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sp[tempid].viral_range = atoi(row[201]);
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@ -1761,7 +1761,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
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sp[tempid].min_dist_mod = atof(row[228]);
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sp[tempid].min_dist_mod = atof(row[228]);
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sp[tempid].max_dist = atof(row[229]);
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sp[tempid].max_dist = atof(row[229]);
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sp[tempid].max_dist_mod = atof(row[230]);
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sp[tempid].max_dist_mod = atof(row[230]);
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sp[tempid].min_range = atoi(row[231]);
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sp[tempid].min_range = static_cast<float>(atoi(row[231]));
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sp[tempid].DamageShieldType = 0;
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sp[tempid].DamageShieldType = 0;
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}
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}
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mysql_free_result(result);
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mysql_free_result(result);
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@ -743,7 +743,7 @@ struct SPDat_Spell_Struct
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/* 228 */ float min_dist_mod; //spell power modified by distance from caster (Modifier at Min Distance)
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/* 228 */ float min_dist_mod; //spell power modified by distance from caster (Modifier at Min Distance)
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/* 229 */ float max_dist; //spell power modified by distance from caster (Max Distance)
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/* 229 */ float max_dist; //spell power modified by distance from caster (Max Distance)
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/* 230 */ float max_dist_mod; //spell power modified by distance from caster (Modifier at Max Distance)
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/* 230 */ float max_dist_mod; //spell power modified by distance from caster (Modifier at Max Distance)
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/* 231 */ int min_range; //Min casting range
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/* 231 */ float min_range; //Min casting range
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/* 232 - 236 */
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/* 232 - 236 */
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uint8 DamageShieldType; // This field does not exist in spells_us.txt
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uint8 DamageShieldType; // This field does not exist in spells_us.txt
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};
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};
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@ -249,6 +249,7 @@
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#define CORPSEDRAG_BEGIN 4064 //You begin to drag %1.
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#define CORPSEDRAG_BEGIN 4064 //You begin to drag %1.
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#define CORPSEDRAG_STOPALL 4065 //You stop dragging the corpses.
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#define CORPSEDRAG_STOPALL 4065 //You stop dragging the corpses.
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#define CORPSEDRAG_STOP 4066 //You stop dragging the corpse.
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#define CORPSEDRAG_STOP 4066 //You stop dragging the corpse.
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#define TARGET_TOO_CLOSE 4602 //You are too close to your target. Get farther away.
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#define WHOALL_NO_RESULTS 5029 //There are no players in EverQuest that match those who filters.
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#define WHOALL_NO_RESULTS 5029 //There are no players in EverQuest that match those who filters.
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#define PETITION_NO_DELETE 5053 //You do not have a petition in the queue.
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#define PETITION_NO_DELETE 5053 //You do not have a petition in the queue.
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#define PETITION_DELETED 5054 //Your petition was successfully deleted.
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#define PETITION_DELETED 5054 //Your petition was successfully deleted.
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