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Got rid of rules global (ugh) and gonna start work on items loading next
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@@ -8,9 +8,6 @@ SET(sharedmem_src
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MMF.cpp
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MMFMutex.cpp
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NPCFactionLists.cpp
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Opcodes.cpp
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SkillCaps.cpp
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Spells.cpp
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)
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SET(sharedmem_headers
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@@ -20,9 +17,6 @@ SET(sharedmem_headers
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MMF.h
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MMFMutex.h
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NPCFactionLists.h
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Opcodes.h
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SkillCaps.h
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Spells.h
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)
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SET(EQEMU_MAX_ITEMS 300000 CACHE STRING "Maxium number of items to load into memory. Make sure this is bigger than the total number of items in the server database")
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