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Fixes and Updates to spell and melee mitigation runes.
-Fix for calculation error when rune was to be removed. -Updated to support these spell effect limit values which give a max amount per hit/spell that can be mitigated. -Updated to allow support for these spells effects when the max (rune value) is set to zero, which essentially gives you unlimited mitigation but typically there is a limit value set.
This commit is contained in:
+33
-13
@@ -3188,11 +3188,11 @@ int32 Mob::ReduceDamage(int32 damage)
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{
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DisableMeleeRune = true;
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int damage_to_reduce = damage * spellbonuses.MeleeThresholdGuard[0] / 100;
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if(damage_to_reduce > buffs[slot].melee_rune)
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if(damage_to_reduce >= buffs[slot].melee_rune)
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{
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mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MeleeThresholdGuard %d damage negated, %d"
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" damage remaining, fading buff.", damage_to_reduce, buffs[slot].melee_rune);
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damage -= damage_to_reduce;
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damage -= buffs[slot].melee_rune;
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if(!TryFadeEffect(slot))
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BuffFadeBySlot(slot);
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}
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@@ -3212,11 +3212,15 @@ int32 Mob::ReduceDamage(int32 damage)
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if(slot >= 0)
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{
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int damage_to_reduce = damage * spellbonuses.MitigateMeleeRune[0] / 100;
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if(damage_to_reduce > buffs[slot].melee_rune)
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if (spellbonuses.MitigateMeleeRune[2] && (damage_to_reduce > spellbonuses.MitigateMeleeRune[2]))
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damage_to_reduce = spellbonuses.MitigateMeleeRune[2];
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if(spellbonuses.MitigateMeleeRune[3] && (damage_to_reduce >= buffs[slot].melee_rune))
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{
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mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
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" damage remaining, fading buff.", damage_to_reduce, buffs[slot].melee_rune);
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damage -= damage_to_reduce;
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damage -= buffs[slot].melee_rune;
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if(!TryFadeEffect(slot))
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BuffFadeBySlot(slot);
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}
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@@ -3224,7 +3228,10 @@ int32 Mob::ReduceDamage(int32 damage)
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{
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mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
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" damage remaining.", damage_to_reduce, buffs[slot].melee_rune);
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buffs[slot].melee_rune = (buffs[slot].melee_rune - damage_to_reduce);
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if (spellbonuses.MitigateMeleeRune[3])
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buffs[slot].melee_rune = (buffs[slot].melee_rune - damage_to_reduce);
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damage -= damage_to_reduce;
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}
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}
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@@ -3286,15 +3293,21 @@ int32 Mob::AffectMagicalDamage(int32 damage, uint16 spell_id, const bool iBuffTi
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if(slot >= 0)
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{
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int damage_to_reduce = damage * spellbonuses.MitigateDotRune[0] / 100;
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if(damage_to_reduce > buffs[slot].dot_rune)
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if (spellbonuses.MitigateDotRune[2] && (damage_to_reduce > spellbonuses.MitigateDotRune[2]))
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damage_to_reduce = spellbonuses.MitigateDotRune[2];
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if(spellbonuses.MitigateDotRune[3] && (damage_to_reduce >= buffs[slot].dot_rune))
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{
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damage -= damage_to_reduce;
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damage -= buffs[slot].dot_rune;
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if(!TryFadeEffect(slot))
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BuffFadeBySlot(slot);
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}
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else
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{
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buffs[slot].dot_rune = (buffs[slot].dot_rune - damage_to_reduce);
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if (spellbonuses.MitigateDotRune[3])
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buffs[slot].dot_rune = (buffs[slot].dot_rune - damage_to_reduce);
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damage -= damage_to_reduce;
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}
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}
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@@ -3316,9 +3329,9 @@ int32 Mob::AffectMagicalDamage(int32 damage, uint16 spell_id, const bool iBuffTi
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{
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DisableSpellRune = true;
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int damage_to_reduce = damage * spellbonuses.SpellThresholdGuard[0] / 100;
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if(damage_to_reduce > buffs[slot].magic_rune)
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if(damage_to_reduce >= buffs[slot].magic_rune)
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{
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damage -= damage_to_reduce;
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damage -= buffs[slot].magic_rune;
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if(!TryFadeEffect(slot))
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BuffFadeBySlot(slot);
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}
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@@ -3337,11 +3350,15 @@ int32 Mob::AffectMagicalDamage(int32 damage, uint16 spell_id, const bool iBuffTi
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if(slot >= 0)
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{
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int damage_to_reduce = damage * spellbonuses.MitigateSpellRune[0] / 100;
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if(damage_to_reduce > buffs[slot].magic_rune)
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if (spellbonuses.MitigateSpellRune[2] && (damage_to_reduce > spellbonuses.MitigateSpellRune[2]))
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damage_to_reduce = spellbonuses.MitigateSpellRune[2];
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if(spellbonuses.MitigateSpellRune[3] && (damage_to_reduce >= buffs[slot].magic_rune))
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{
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mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MitigateSpellDamage %d damage negated, %d"
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" damage remaining, fading buff.", damage_to_reduce, buffs[slot].magic_rune);
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damage -= damage_to_reduce;
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damage -= buffs[slot].magic_rune;
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if(!TryFadeEffect(slot))
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BuffFadeBySlot(slot);
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}
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@@ -3349,7 +3366,10 @@ int32 Mob::AffectMagicalDamage(int32 damage, uint16 spell_id, const bool iBuffTi
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{
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mlog(SPELLS__EFFECT_VALUES, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
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" damage remaining.", damage_to_reduce, buffs[slot].magic_rune);
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buffs[slot].magic_rune = (buffs[slot].magic_rune - damage_to_reduce);
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if (spellbonuses.MitigateSpellRune[3])
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buffs[slot].magic_rune = (buffs[slot].magic_rune - damage_to_reduce);
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damage -= damage_to_reduce;
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}
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}
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@@ -2303,6 +2303,8 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
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if (newbon->MitigateMeleeRune[0] < effect_value){
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newbon->MitigateMeleeRune[0] = effect_value;
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newbon->MitigateMeleeRune[1] = buffslot;
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newbon->MitigateMeleeRune[2] = base2;
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newbon->MitigateMeleeRune[3] = max;
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}
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break;
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}
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@@ -2333,6 +2335,8 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
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if (newbon->MitigateSpellRune[0] < effect_value){
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newbon->MitigateSpellRune[0] = effect_value;
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newbon->MitigateSpellRune[1] = buffslot;
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newbon->MitigateSpellRune[2] = base2;
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newbon->MitigateSpellRune[3] = max;
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}
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break;
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}
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@@ -2342,6 +2346,8 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
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if (newbon->MitigateDotRune[0] < effect_value){
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newbon->MitigateDotRune[0] = effect_value;
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newbon->MitigateDotRune[1] = buffslot;
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newbon->MitigateDotRune[2] = base2;
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newbon->MitigateDotRune[3] = max;
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}
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break;
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}
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+3
-3
@@ -329,11 +329,11 @@ struct StatBonuses {
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bool NegateEffects; // Check if you contain a buff with negate effect. (only spellbonuses)
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int16 SkillDamageAmount2[HIGHEST_SKILL+2]; // Adds skill specific damage
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uint16 NegateAttacks[2]; // 0 = bool HasEffect 1 = Buff Slot
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uint16 MitigateMeleeRune[2]; // 0 = Mitigation value 1 = Buff Slot
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uint16 MitigateMeleeRune[4]; // 0 = Mitigation value 1 = Buff Slot 2 = Max mitigation per hit 3 = Rune Amt
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uint16 MeleeThresholdGuard[3]; // 0 = Mitigation value 1 = Buff Slot 2 = Min damage to trigger.
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uint16 SpellThresholdGuard[3]; // 0 = Mitigation value 1 = Buff Slot 2 = Min damage to trigger.
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uint16 MitigateSpellRune[2]; // 0 = Mitigation value 1 = Buff Slot
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uint16 MitigateDotRune[2]; // 0 = Mitigation value 1 = Buff Slot
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uint16 MitigateSpellRune[4]; // 0 = Mitigation value 1 = Buff Slot 2 = Max mitigation per spell 3 = Rune Amt
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uint16 MitigateDotRune[4]; // 0 = Mitigation value 1 = Buff Slot 2 = Max mitigation per tick 3 = Rune Amt
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uint32 TriggerMeleeThreshold[3]; // 0 = Spell Effect ID 1 = Buff slot 2 = Damage Amount to Trigger
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uint32 TriggerSpellThreshold[3]; // 0 = Spell Effect ID 1 = Buff slot 2 = Damage Amount to Trigger
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uint16 ManaAbsorbPercentDamage[2]; // 0 = Mitigation value 1 = Buff Slot
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