Fixes and Updates to spell and melee mitigation runes.

-Fix for calculation error when rune was to be removed.
-Updated to support these spell effect limit values which
give a max amount per hit/spell that can be mitigated.
-Updated to allow support for these spells effects when
the max (rune value) is set to zero, which essentially
gives you unlimited mitigation but typically there is
a limit value set.
This commit is contained in:
KayenEQ
2014-06-22 06:16:34 -04:00
committed by Arthur Ice
parent 60dcdbd181
commit ef7e107443
5 changed files with 44 additions and 17 deletions
+1
View File
@@ -12,6 +12,7 @@ Kayen: Implemented SE_Berserk (Sets client as 'Berserk' giving chance to crippli
Kayen: Implemented SE_Vampirsm (Stackable lifetap from melee effect) *Not used in any live effects
Kayen: Minor fixes to how lifetap from melee effects are calced. Removed arbitrary hard cap of 100%, Negative value will now dmg client.
Kayen: Fix to issue that prevented NPC's from receiving HP Regeneration derived from spell buffs.
Kayen: Fixes and Updates for melee and spell mitigation runes.
== 06/13/2014 ==
Kayen: For table 'npc_spell_effects_entries' setting se_max for damage shield effects (59) will now determine the DS Type (ie burning)