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Fixes and Updates to spell and melee mitigation runes.
-Fix for calculation error when rune was to be removed. -Updated to support these spell effect limit values which give a max amount per hit/spell that can be mitigated. -Updated to allow support for these spells effects when the max (rune value) is set to zero, which essentially gives you unlimited mitigation but typically there is a limit value set.
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@@ -12,6 +12,7 @@ Kayen: Implemented SE_Berserk (Sets client as 'Berserk' giving chance to crippli
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Kayen: Implemented SE_Vampirsm (Stackable lifetap from melee effect) *Not used in any live effects
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Kayen: Minor fixes to how lifetap from melee effects are calced. Removed arbitrary hard cap of 100%, Negative value will now dmg client.
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Kayen: Fix to issue that prevented NPC's from receiving HP Regeneration derived from spell buffs.
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Kayen: Fixes and Updates for melee and spell mitigation runes.
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== 06/13/2014 ==
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Kayen: For table 'npc_spell_effects_entries' setting se_max for damage shield effects (59) will now determine the DS Type (ie burning)
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