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Update SE_AETaunt - Base value will now determine AE taunt range (This will not result in any change to currently used spells).
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@ -8,6 +8,7 @@ Kayen: Implemented SE_StrikeThough (Was incorrectly defined as implemented previ
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Kayen: Update SE_Taunt - Limit value if present will now add instant hate.
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Kayen: Implemented SE_MassGroupBuff - Allows next group buff cast to be a MGB (AA now uses this)
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Kayen: Implemented SE_IllusionOther - Allows next Illusion buff (self only) cast to be cast on target. (AA now uses this)
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Kayen: Update SE_AETaunt - Base value will now determine AE taunt range (This will not result in any change to currently used spells).
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Required SQL: utils/sql/git/required/2014_06_25_AA_Update.sql
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@ -237,7 +237,7 @@ typedef enum {
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#define SE_MagnifyVision 87 // implemented - Telescope
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#define SE_Succor 88 // implemented - Evacuate/Succor lines
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#define SE_ModelSize 89 // implemented - Shrink, Growth
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#define SE_Cloak 90 // *not implemented - Used in only 2 spells
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//#define SE_Cloak 90 // *not implemented - Used in only 2 spells
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#define SE_SummonCorpse 91 // implemented
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#define SE_InstantHate 92 // implemented - add hate
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#define SE_StopRain 93 // implemented - Wake of Karana
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@ -351,7 +351,7 @@ typedef enum {
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#define SE_RangedProc 201 // implemented
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#define SE_IllusionOther 202 // implemented - Project Illusion
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#define SE_MassGroupBuff 203 // implemented
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#define SE_GroupFearImmunity 204 // *not implemented as bonus
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#define SE_GroupFearImmunity 204 // implemented - (Does not use bonus)
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#define SE_Rampage 205 // implemented
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#define SE_AETaunt 206 // implemented
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#define SE_FleshToBone 207 // implemented
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@ -2237,8 +2237,13 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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#ifdef SPELL_EFFECT_SPAM
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snprintf(effect_desc, _EDLEN, "AE Taunt");
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#endif
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if(caster && caster->IsClient())
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entity_list.AETaunt(caster->CastToClient());
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if(caster && caster->IsClient()){
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float range = 0.0f;
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if (spells[spell_id].base2[i])
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range = (float)spells[spell_id].base[i];
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entity_list.AETaunt(caster->CastToClient(), range);
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}
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break;
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}
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