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Add #dz lockouts remove command
This allows clearing a character's lockouts Adds client RemoveAllExpeditionLockouts methods and exposes to lua api
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@@ -1397,6 +1397,12 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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Expedition::MakeLeader(pack);
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break;
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}
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case ServerOP_ExpeditionRemoveCharLockouts:
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{
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auto buf = reinterpret_cast<ServerExpeditionCharacterName_Struct*>(pack->pBuffer);
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client_list.SendPacket(buf->character_name, pack);
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break;
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}
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case ServerOP_DzCharacterChange:
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case ServerOP_DzRemoveAllCharacters:
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{
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