Implement extra spell gems!

New limits:
    Tit: 9
    SoF: 9
    SoD: 10
    UF: 12
    RoF: 12
    RoF2: 12

The SoF client doesn't actually support 10 like SoF should
RoF/RoF2 actually have 4 extra broken spell gems in the UI. They don't work and
will likely crash your client

Quest stuff assumes you are passing in valid slots.
(note the old default of 10 should be 22)

There are still somethings to do like clean up the memmed spells if one switches
to an older client that doesn't support as many as their previous client.
This commit is contained in:
Michael Cook (mackal)
2016-07-31 17:16:23 -04:00
parent 4c4b0aba0c
commit ef2c17748e
46 changed files with 800 additions and 201 deletions
+9 -8
View File
@@ -26,6 +26,7 @@
#include "aa_ability.h"
#include "aa.h"
#include "../common/light_source.h"
#include "../common/emu_constants.h"
#include <set>
#include <vector>
#include <memory>
@@ -218,7 +219,7 @@ public:
//Song
bool UseBardSpellLogic(uint16 spell_id = 0xffff, int slot = -1);
bool ApplyNextBardPulse(uint16 spell_id, Mob *spell_target, uint16 slot);
bool ApplyNextBardPulse(uint16 spell_id, Mob *spell_target, EQEmu::CastingSlot slot);
void BardPulse(uint16 spell_id, Mob *caster);
//Spell
@@ -248,23 +249,23 @@ public:
void SendSpellBarEnable(uint16 spellid);
void ZeroCastingVars();
virtual void SpellProcess();
virtual bool CastSpell(uint16 spell_id, uint16 target_id, uint16 slot = USE_ITEM_SPELL_SLOT, int32 casttime = -1,
virtual bool CastSpell(uint16 spell_id, uint16 target_id, EQEmu::CastingSlot slot = EQEmu::CastingSlot::Item, int32 casttime = -1,
int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF,
uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, int16 *resist_adjust = nullptr,
uint32 aa_id = 0);
virtual bool DoCastSpell(uint16 spell_id, uint16 target_id, uint16 slot = 10, int32 casttime = -1,
virtual bool DoCastSpell(uint16 spell_id, uint16 target_id, EQEmu::CastingSlot slot = EQEmu::CastingSlot::Item, int32 casttime = -1,
int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF,
uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, int16 resist_adjust = 0,
uint32 aa_id = 0);
void CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot, uint16 mana_used,
void CastedSpellFinished(uint16 spell_id, uint32 target_id, EQEmu::CastingSlot slot, uint16 mana_used,
uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0);
bool SpellFinished(uint16 spell_id, Mob *target, uint16 slot = 10, uint16 mana_used = 0,
bool SpellFinished(uint16 spell_id, Mob *target, EQEmu::CastingSlot slot = EQEmu::CastingSlot::Item, uint16 mana_used = 0,
uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0, bool isproc = false, int level_override = -1);
virtual bool SpellOnTarget(uint16 spell_id, Mob* spelltar, bool reflect = false,
bool use_resist_adjust = false, int16 resist_adjust = 0, bool isproc = false, int level_override = -1);
virtual bool SpellEffect(Mob* caster, uint16 spell_id, float partial = 100, int level_override = -1);
virtual bool DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_center,
CastAction_type &CastAction, uint16 slot);
CastAction_type &CastAction, EQEmu::CastingSlot slot);
virtual bool CheckFizzle(uint16 spell_id);
virtual bool CheckSpellLevelRestriction(uint16 spell_id);
virtual bool IsImmuneToSpell(uint16 spell_id, Mob *caster);
@@ -1215,7 +1216,7 @@ protected:
int attacked_count;
bool delaytimer;
uint16 casting_spell_targetid;
uint16 casting_spell_slot;
EQEmu::CastingSlot casting_spell_slot;
uint16 casting_spell_mana;
uint32 casting_spell_inventory_slot;
uint32 casting_spell_timer;
@@ -1225,7 +1226,7 @@ protected:
uint32 casting_spell_aa_id;
bool casting_spell_checks;
uint16 bardsong;
uint8 bardsong_slot;
EQEmu::CastingSlot bardsong_slot;
uint32 bardsong_target_id;
bool ActiveProjectileATK;