mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-17 03:08:26 +00:00
Implement extra spell gems!
New limits:
Tit: 9
SoF: 9
SoD: 10
UF: 12
RoF: 12
RoF2: 12
The SoF client doesn't actually support 10 like SoF should
RoF/RoF2 actually have 4 extra broken spell gems in the UI. They don't work and
will likely crash your client
Quest stuff assumes you are passing in valid slots.
(note the old default of 10 should be 22)
There are still somethings to do like clean up the memmed spells if one switches
to an older client that doesn't support as many as their previous client.
This commit is contained in:
+26
-25
@@ -3225,12 +3225,12 @@ void Mob::ExecWeaponProc(const ItemInst *inst, uint16 spell_id, Mob *on, int lev
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twinproc = true;
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if (IsBeneficialSpell(spell_id)) {
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SpellFinished(spell_id, this, 10, 0, -1, spells[spell_id].ResistDiff, true, level_override);
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SpellFinished(spell_id, this, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff, true, level_override);
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if(twinproc)
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SpellOnTarget(spell_id, this, false, false, 0, true, level_override);
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}
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else if(!(on->IsClient() && on->CastToClient()->dead)) { //dont proc on dead clients
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SpellFinished(spell_id, on, 10, 0, -1, spells[spell_id].ResistDiff, true, level_override);
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SpellFinished(spell_id, on, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff, true, level_override);
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if(twinproc)
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SpellOnTarget(spell_id, on, false, false, 0, true, level_override);
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}
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@@ -3518,10 +3518,9 @@ void Mob::TryTriggerOnCast(uint32 spell_id, bool aa_trigger)
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}
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}
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void Mob::TriggerOnCast(uint32 focus_spell, uint32 spell_id, bool aa_trigger)
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{
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if(!IsValidSpell(focus_spell) || !IsValidSpell(spell_id))
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if (!IsValidSpell(focus_spell) || !IsValidSpell(spell_id))
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return;
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uint32 trigger_spell_id = 0;
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@@ -3532,15 +3531,17 @@ void Mob::TriggerOnCast(uint32 focus_spell, uint32 spell_id, bool aa_trigger)
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if (rank)
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trigger_spell_id = CastToClient()->CalcAAFocus(focusTriggerOnCast, *rank, spell_id);
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if(IsValidSpell(trigger_spell_id) && GetTarget())
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SpellFinished(trigger_spell_id, GetTarget(), 10, 0, -1, spells[trigger_spell_id].ResistDiff);
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if (IsValidSpell(trigger_spell_id) && GetTarget())
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SpellFinished(trigger_spell_id, GetTarget(), EQEmu::CastingSlot::Item, 0, -1,
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spells[trigger_spell_id].ResistDiff);
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}
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else{
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else {
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trigger_spell_id = CalcFocusEffect(focusTriggerOnCast, focus_spell, spell_id);
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if(IsValidSpell(trigger_spell_id) && GetTarget()){
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SpellFinished(trigger_spell_id, GetTarget(),10, 0, -1, spells[trigger_spell_id].ResistDiff);
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if (IsValidSpell(trigger_spell_id) && GetTarget()) {
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SpellFinished(trigger_spell_id, GetTarget(), EQEmu::CastingSlot::Item, 0, -1,
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spells[trigger_spell_id].ResistDiff);
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CheckNumHitsRemaining(NumHit::MatchingSpells, -1, focus_spell);
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}
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}
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@@ -3570,7 +3571,7 @@ bool Mob::TrySpellTrigger(Mob *target, uint32 spell_id, int effect)
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{
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// If we trigger an effect then its over.
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if (IsValidSpell(spells[spell_id].base2[i])){
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SpellFinished(spells[spell_id].base2[i], target, 10, 0, -1, spells[spells[spell_id].base2[i]].ResistDiff);
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SpellFinished(spells[spell_id].base2[i], target, EQEmu::CastingSlot::Item, 0, -1, spells[spells[spell_id].base2[i]].ResistDiff);
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return true;
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}
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}
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@@ -3589,7 +3590,7 @@ bool Mob::TrySpellTrigger(Mob *target, uint32 spell_id, int effect)
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if(zone->random.Int(0, 100) <= spells[spell_id].base[effect])
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{
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if (IsValidSpell(spells[spell_id].base2[effect])){
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SpellFinished(spells[spell_id].base2[effect], target, 10, 0, -1, spells[spells[spell_id].base2[effect]].ResistDiff);
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SpellFinished(spells[spell_id].base2[effect], target, EQEmu::CastingSlot::Item, 0, -1, spells[spells[spell_id].base2[effect]].ResistDiff);
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return true; //Only trigger once of these per spell effect.
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}
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}
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@@ -3666,7 +3667,7 @@ void Mob::TryTriggerOnValueAmount(bool IsHP, bool IsMana, bool IsEndur, bool IsP
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}
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if (use_spell){
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SpellFinished(spells[spell_id].base[i], this, 10, 0, -1, spells[spell_id].ResistDiff);
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SpellFinished(spells[spell_id].base[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
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if(!TryFadeEffect(e))
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BuffFadeBySlot(e);
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@@ -3694,7 +3695,7 @@ void Mob::TryTwincast(Mob *caster, Mob *target, uint32 spell_id)
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if(zone->random.Roll(focus))
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{
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Message(MT_Spells,"You twincast %s!",spells[spell_id].name);
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SpellFinished(spell_id, target, 10, 0, -1, spells[spell_id].ResistDiff);
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SpellFinished(spell_id, target, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
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}
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}
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}
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@@ -3712,7 +3713,7 @@ void Mob::TryTwincast(Mob *caster, Mob *target, uint32 spell_id)
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{
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if(zone->random.Roll(focus))
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{
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SpellFinished(spell_id, target, 10, 0, -1, spells[spell_id].ResistDiff);
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SpellFinished(spell_id, target, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
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}
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}
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}
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@@ -3831,10 +3832,10 @@ bool Mob::TryFadeEffect(int slot)
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if(IsValidSpell(spell_id))
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{
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if (IsBeneficialSpell(spell_id)) {
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SpellFinished(spell_id, this, 10, 0, -1, spells[spell_id].ResistDiff);
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SpellFinished(spell_id, this, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
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}
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else if(!(IsClient() && CastToClient()->dead)) {
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SpellFinished(spell_id, this, 10, 0, -1, spells[spell_id].ResistDiff);
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SpellFinished(spell_id, this, EQEmu::CastingSlot::Item, 0, -1, spells[spell_id].ResistDiff);
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}
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return true;
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}
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@@ -3868,7 +3869,7 @@ void Mob::TrySympatheticProc(Mob *target, uint32 spell_id)
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SpellFinished(focus_trigger, target);
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else
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SpellFinished(focus_trigger, this, 10, 0, -1, spells[focus_trigger].ResistDiff);
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SpellFinished(focus_trigger, this, EQEmu::CastingSlot::Item, 0, -1, spells[focus_trigger].ResistDiff);
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}
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// For detrimental spells, if the triggered spell is beneficial, then it will land on the caster
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// if the triggered spell is also detrimental, then it will land on the target
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@@ -3878,7 +3879,7 @@ void Mob::TrySympatheticProc(Mob *target, uint32 spell_id)
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SpellFinished(focus_trigger, this);
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else
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SpellFinished(focus_trigger, target, 10, 0, -1, spells[focus_trigger].ResistDiff);
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SpellFinished(focus_trigger, target, EQEmu::CastingSlot::Item, 0, -1, spells[focus_trigger].ResistDiff);
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}
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CheckNumHitsRemaining(NumHit::MatchingSpells, -1, focus_spell);
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@@ -4529,7 +4530,7 @@ void Mob::TrySpellOnKill(uint8 level, uint16 spell_id)
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if (IsValidSpell(spells[spell_id].base2[i]) && spells[spell_id].max[i] <= level)
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{
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if(zone->random.Roll(spells[spell_id].base[i]))
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SpellFinished(spells[spell_id].base2[i], this, 10, 0, -1, spells[spells[spell_id].base2[i]].ResistDiff);
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SpellFinished(spells[spell_id].base2[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[spells[spell_id].base2[i]].ResistDiff);
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}
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}
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}
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@@ -4544,17 +4545,17 @@ void Mob::TrySpellOnKill(uint8 level, uint16 spell_id)
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if(aabonuses.SpellOnKill[i] && IsValidSpell(aabonuses.SpellOnKill[i]) && (level >= aabonuses.SpellOnKill[i + 2])) {
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if(zone->random.Roll(static_cast<int>(aabonuses.SpellOnKill[i + 1])))
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SpellFinished(aabonuses.SpellOnKill[i], this, 10, 0, -1, spells[aabonuses.SpellOnKill[i]].ResistDiff);
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SpellFinished(aabonuses.SpellOnKill[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[aabonuses.SpellOnKill[i]].ResistDiff);
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}
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if(itembonuses.SpellOnKill[i] && IsValidSpell(itembonuses.SpellOnKill[i]) && (level >= itembonuses.SpellOnKill[i + 2])){
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if(zone->random.Roll(static_cast<int>(itembonuses.SpellOnKill[i + 1])))
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SpellFinished(itembonuses.SpellOnKill[i], this, 10, 0, -1, spells[aabonuses.SpellOnKill[i]].ResistDiff);
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SpellFinished(itembonuses.SpellOnKill[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[aabonuses.SpellOnKill[i]].ResistDiff);
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}
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if(spellbonuses.SpellOnKill[i] && IsValidSpell(spellbonuses.SpellOnKill[i]) && (level >= spellbonuses.SpellOnKill[i + 2])) {
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if(zone->random.Roll(static_cast<int>(spellbonuses.SpellOnKill[i + 1])))
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SpellFinished(spellbonuses.SpellOnKill[i], this, 10, 0, -1, spells[aabonuses.SpellOnKill[i]].ResistDiff);
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SpellFinished(spellbonuses.SpellOnKill[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[aabonuses.SpellOnKill[i]].ResistDiff);
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}
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}
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@@ -4571,19 +4572,19 @@ bool Mob::TrySpellOnDeath()
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for(int i = 0; i < MAX_SPELL_TRIGGER*2; i+=2) {
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if(IsClient() && aabonuses.SpellOnDeath[i] && IsValidSpell(aabonuses.SpellOnDeath[i])) {
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if(zone->random.Roll(static_cast<int>(aabonuses.SpellOnDeath[i + 1]))) {
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SpellFinished(aabonuses.SpellOnDeath[i], this, 10, 0, -1, spells[aabonuses.SpellOnDeath[i]].ResistDiff);
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SpellFinished(aabonuses.SpellOnDeath[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[aabonuses.SpellOnDeath[i]].ResistDiff);
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}
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}
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if(itembonuses.SpellOnDeath[i] && IsValidSpell(itembonuses.SpellOnDeath[i])) {
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if(zone->random.Roll(static_cast<int>(itembonuses.SpellOnDeath[i + 1]))) {
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SpellFinished(itembonuses.SpellOnDeath[i], this, 10, 0, -1, spells[itembonuses.SpellOnDeath[i]].ResistDiff);
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SpellFinished(itembonuses.SpellOnDeath[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[itembonuses.SpellOnDeath[i]].ResistDiff);
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}
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}
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if(spellbonuses.SpellOnDeath[i] && IsValidSpell(spellbonuses.SpellOnDeath[i])) {
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if(zone->random.Roll(static_cast<int>(spellbonuses.SpellOnDeath[i + 1]))) {
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SpellFinished(spellbonuses.SpellOnDeath[i], this, 10, 0, -1, spells[spellbonuses.SpellOnDeath[i]].ResistDiff);
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SpellFinished(spellbonuses.SpellOnDeath[i], this, EQEmu::CastingSlot::Item, 0, -1, spells[spellbonuses.SpellOnDeath[i]].ResistDiff);
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}
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}
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}
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