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Implement extra spell gems!
New limits:
Tit: 9
SoF: 9
SoD: 10
UF: 12
RoF: 12
RoF2: 12
The SoF client doesn't actually support 10 like SoF should
RoF/RoF2 actually have 4 extra broken spell gems in the UI. They don't work and
will likely crash your client
Quest stuff assumes you are passing in valid slots.
(note the old default of 10 should be 22)
There are still somethings to do like clean up the memmed spells if one switches
to an older client that doesn't support as many as their previous client.
This commit is contained in:
@@ -58,6 +58,9 @@ namespace Titanium
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// client to server text link converter
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static inline void TitaniumToServerTextLink(std::string& serverTextLink, const std::string& titaniumTextLink);
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static inline CastingSlot ServerToTitaniumCastingSlot(EQEmu::CastingSlot slot);
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static inline EQEmu::CastingSlot TitaniumToServerCastingSlot(CastingSlot slot, uint32 itemlocation);
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void Register(EQStreamIdentifier &into)
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{
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auto Config = EQEmuConfig::get();
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@@ -833,6 +836,22 @@ namespace Titanium
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FINISH_ENCODE();
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}
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ENCODE(OP_MemorizeSpell)
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{
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ENCODE_LENGTH_EXACT(MemorizeSpell_Struct);
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SETUP_DIRECT_ENCODE(MemorizeSpell_Struct, structs::MemorizeSpell_Struct);
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// Since HT/LoH are translated up, we need to translate down only for memSpellSpellbar case
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if (emu->scribing == 3)
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eq->slot = static_cast<uint32>(ServerToTitaniumCastingSlot(static_cast<EQEmu::CastingSlot>(emu->slot)));
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else
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OUT(slot);
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OUT(spell_id);
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OUT(scribing);
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FINISH_ENCODE();
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}
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ENCODE(OP_MoveItem)
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{
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ENCODE_LENGTH_EXACT(MoveItem_Struct);
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@@ -1731,7 +1750,7 @@ namespace Titanium
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DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
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SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
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IN(slot);
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emu->slot = static_cast<uint32>(TitaniumToServerCastingSlot(static_cast<CastingSlot>(eq->slot), eq->inventoryslot));
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IN(spell_id);
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emu->inventoryslot = TitaniumToServerSlot(eq->inventoryslot);
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IN(target_id);
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@@ -2487,4 +2506,75 @@ namespace Titanium
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}
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}
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static inline CastingSlot ServerToTitaniumCastingSlot(EQEmu::CastingSlot slot)
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{
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switch (slot) {
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case EQEmu::CastingSlot::Gem1:
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return CastingSlot::Gem1;
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case EQEmu::CastingSlot::Gem2:
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return CastingSlot::Gem2;
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case EQEmu::CastingSlot::Gem3:
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return CastingSlot::Gem3;
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case EQEmu::CastingSlot::Gem4:
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return CastingSlot::Gem4;
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case EQEmu::CastingSlot::Gem5:
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return CastingSlot::Gem5;
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case EQEmu::CastingSlot::Gem6:
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return CastingSlot::Gem6;
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case EQEmu::CastingSlot::Gem7:
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return CastingSlot::Gem7;
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case EQEmu::CastingSlot::Gem8:
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return CastingSlot::Gem8;
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case EQEmu::CastingSlot::Gem9:
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return CastingSlot::Gem9;
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case EQEmu::CastingSlot::Item:
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return CastingSlot::Item;
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case EQEmu::CastingSlot::PotionBelt:
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return CastingSlot::PotionBelt;
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case EQEmu::CastingSlot::Discipline:
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return CastingSlot::Discipline;
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case EQEmu::CastingSlot::AltAbility:
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return CastingSlot::AltAbility;
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default: // we shouldn't have any issues with other slots ... just return something
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return CastingSlot::Discipline;
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}
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}
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static inline EQEmu::CastingSlot TitaniumToServerCastingSlot(CastingSlot slot, uint32 itemlocation)
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{
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switch (slot) {
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case CastingSlot::Gem1:
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return EQEmu::CastingSlot::Gem1;
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case CastingSlot::Gem2:
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return EQEmu::CastingSlot::Gem2;
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case CastingSlot::Gem3:
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return EQEmu::CastingSlot::Gem3;
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case CastingSlot::Gem4:
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return EQEmu::CastingSlot::Gem4;
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case CastingSlot::Gem5:
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return EQEmu::CastingSlot::Gem5;
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case CastingSlot::Gem6:
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return EQEmu::CastingSlot::Gem6;
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case CastingSlot::Gem7:
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return EQEmu::CastingSlot::Gem7;
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case CastingSlot::Gem8:
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return EQEmu::CastingSlot::Gem8;
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case CastingSlot::Gem9:
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return EQEmu::CastingSlot::Gem9;
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case CastingSlot::Ability:
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return EQEmu::CastingSlot::Ability;
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// Tit uses 10 for item and discipline casting, but items have a valid location
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case CastingSlot::Item:
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if (itemlocation == INVALID_INDEX)
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return EQEmu::CastingSlot::Discipline;
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else
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return EQEmu::CastingSlot::Item;
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case CastingSlot::PotionBelt:
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return EQEmu::CastingSlot::PotionBelt;
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case CastingSlot::AltAbility:
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return EQEmu::CastingSlot::AltAbility;
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default: // we shouldn't have any issues with other slots ... just return something
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return EQEmu::CastingSlot::Discipline;
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}
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}
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} /*Titanium*/
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