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Implement extra spell gems!
New limits:
Tit: 9
SoF: 9
SoD: 10
UF: 12
RoF: 12
RoF2: 12
The SoF client doesn't actually support 10 like SoF should
RoF/RoF2 actually have 4 extra broken spell gems in the UI. They don't work and
will likely crash your client
Quest stuff assumes you are passing in valid slots.
(note the old default of 10 should be 22)
There are still somethings to do like clean up the memmed spells if one switches
to an older client that doesn't support as many as their previous client.
This commit is contained in:
+83
-10
@@ -63,6 +63,9 @@ namespace RoF2
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// client to server text link converter
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static inline void RoF2ToServerTextLink(std::string& serverTextLink, const std::string& rof2TextLink);
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static inline CastingSlot ServerToRoF2CastingSlot(EQEmu::CastingSlot slot);
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static inline EQEmu::CastingSlot RoF2ToServerCastingSlot(CastingSlot slot);
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void Register(EQStreamIdentifier &into)
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{
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//create our opcode manager if we havent already
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@@ -584,10 +587,7 @@ namespace RoF2
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ENCODE_LENGTH_EXACT(CastSpell_Struct);
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SETUP_DIRECT_ENCODE(CastSpell_Struct, structs::CastSpell_Struct);
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if (emu->slot == 10)
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eq->slot = 13;
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else
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OUT(slot);
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eq->slot = static_cast<uint32>(ServerToRoF2CastingSlot(static_cast<EQEmu::CastingSlot>(emu->slot)));
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OUT(spell_id);
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eq->inventory_slot = ServerToRoF2Slot(emu->inventoryslot);
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@@ -2346,11 +2346,11 @@ namespace RoF2
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outapp->WriteUInt32(structs::MAX_PP_MEMSPELL); // Memorised spell slots
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for (uint32 r = 0; r < MAX_PP_MEMSPELL; r++)
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for (uint32 r = 0; r < MAX_PP_MEMSPELL; r++) // write first 12
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{
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outapp->WriteUInt32(emu->mem_spells[r]);
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}
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// zeroes for the rest of the slots
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// zeroes for the rest of the slots the other 4, which actually don't work on the client at all :D
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for (uint32 r = 0; r < structs::MAX_PP_MEMSPELL - MAX_PP_MEMSPELL; r++)
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{
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outapp->WriteUInt32(0xFFFFFFFFU);
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@@ -4574,10 +4574,7 @@ namespace RoF2
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DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
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SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
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if (eq->slot == 13)
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emu->slot = 10;
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else
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IN(slot);
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emu->slot = static_cast<uint32>(RoF2ToServerCastingSlot(static_cast<CastingSlot>(eq->slot)));
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IN(spell_id);
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emu->inventoryslot = RoF2ToServerSlot(eq->inventory_slot);
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@@ -6314,4 +6311,80 @@ namespace RoF2
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}
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}
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static inline CastingSlot ServerToRoF2CastingSlot(EQEmu::CastingSlot slot)
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{
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switch (slot) {
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case EQEmu::CastingSlot::Gem1:
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return CastingSlot::Gem1;
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case EQEmu::CastingSlot::Gem2:
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return CastingSlot::Gem2;
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case EQEmu::CastingSlot::Gem3:
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return CastingSlot::Gem3;
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case EQEmu::CastingSlot::Gem4:
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return CastingSlot::Gem4;
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case EQEmu::CastingSlot::Gem5:
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return CastingSlot::Gem5;
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case EQEmu::CastingSlot::Gem6:
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return CastingSlot::Gem6;
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case EQEmu::CastingSlot::Gem7:
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return CastingSlot::Gem7;
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case EQEmu::CastingSlot::Gem8:
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return CastingSlot::Gem8;
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case EQEmu::CastingSlot::Gem9:
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return CastingSlot::Gem9;
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case EQEmu::CastingSlot::Gem10:
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return CastingSlot::Gem10;
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case EQEmu::CastingSlot::Gem11:
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return CastingSlot::Gem11;
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case EQEmu::CastingSlot::Gem12:
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return CastingSlot::Gem12;
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case EQEmu::CastingSlot::Item:
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case EQEmu::CastingSlot::PotionBelt:
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return CastingSlot::Item;
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case EQEmu::CastingSlot::Discipline:
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return CastingSlot::Discipline;
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case EQEmu::CastingSlot::AltAbility:
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return CastingSlot::AltAbility;
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default: // we shouldn't have any issues with other slots ... just return something
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return CastingSlot::Discipline;
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}
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}
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static inline EQEmu::CastingSlot RoF2ToServerCastingSlot(CastingSlot slot)
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{
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switch (slot) {
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case CastingSlot::Gem1:
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return EQEmu::CastingSlot::Gem1;
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case CastingSlot::Gem2:
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return EQEmu::CastingSlot::Gem2;
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case CastingSlot::Gem3:
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return EQEmu::CastingSlot::Gem3;
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case CastingSlot::Gem4:
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return EQEmu::CastingSlot::Gem4;
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case CastingSlot::Gem5:
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return EQEmu::CastingSlot::Gem5;
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case CastingSlot::Gem6:
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return EQEmu::CastingSlot::Gem6;
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case CastingSlot::Gem7:
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return EQEmu::CastingSlot::Gem7;
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case CastingSlot::Gem8:
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return EQEmu::CastingSlot::Gem8;
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case CastingSlot::Gem9:
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return EQEmu::CastingSlot::Gem9;
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case CastingSlot::Gem10:
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return EQEmu::CastingSlot::Gem10;
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case CastingSlot::Gem11:
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return EQEmu::CastingSlot::Gem11;
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case CastingSlot::Gem12:
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return EQEmu::CastingSlot::Gem12;
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case CastingSlot::Discipline:
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return EQEmu::CastingSlot::Discipline;
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case CastingSlot::Item:
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return EQEmu::CastingSlot::Item;
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case CastingSlot::AltAbility:
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return EQEmu::CastingSlot::AltAbility;
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default: // we shouldn't have any issues with other slots ... just return something
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return EQEmu::CastingSlot::Discipline;
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}
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}
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} /*RoF2*/
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