Implement extra spell gems!

New limits:
    Tit: 9
    SoF: 9
    SoD: 10
    UF: 12
    RoF: 12
    RoF2: 12

The SoF client doesn't actually support 10 like SoF should
RoF/RoF2 actually have 4 extra broken spell gems in the UI. They don't work and
will likely crash your client

Quest stuff assumes you are passing in valid slots.
(note the old default of 10 should be 22)

There are still somethings to do like clean up the memmed spells if one switches
to an older client that doesn't support as many as their previous client.
This commit is contained in:
Michael Cook (mackal)
2016-07-31 17:16:23 -04:00
parent 4c4b0aba0c
commit ef2c17748e
46 changed files with 800 additions and 201 deletions
+20
View File
@@ -44,6 +44,26 @@ namespace EQEmu
const size_t SayLinkBodySize = RoF2::constants::SayLinkBodySize;
} /*constants*/
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Gem10 = 9,
Gem11 = 10,
Gem12 = 11,
MaxGems = 12,
Ability = 20, // HT/LoH for Tit
PotionBelt = 21, // Tit uses a different slot for PB
Item = 22,
Discipline = 23,
AltAbility = 0xFF
};
} /*EQEmu*/
+4 -4
View File
@@ -386,7 +386,7 @@ struct MemorizeSpell_Struct {
uint32 slot; // Spot in the spell book/memorized slot
uint32 spell_id; // Spell id (200 or c8 is minor healing, etc)
uint32 scribing; // 1 if memorizing a spell, set to 0 if scribing to book, 2 if un-memming
uint32 unknown12;
uint32 reduction; // lower reuse
};
/*
@@ -834,7 +834,7 @@ struct SuspendedMinion_Struct
*/
static const uint32 MAX_PP_LANGUAGE = 28;
static const uint32 MAX_PP_SPELLBOOK = 480; // Set for all functions
static const uint32 MAX_PP_MEMSPELL = 9; // Set to latest client so functions can work right
static const uint32 MAX_PP_MEMSPELL = static_cast<uint32>(EQEmu::CastingSlot::MaxGems); // Set to latest client so functions can work right -- 12
static const uint32 MAX_PP_REF_SPELLBOOK = 480; // Set for Player Profile size retain
static const uint32 MAX_PP_REF_MEMSPELL = 9; // Set for Player Profile size retain
@@ -915,7 +915,7 @@ struct PlayerProfile_Struct
/*0245*/ uint8 guildbanker;
/*0246*/ uint8 unknown0246[6]; //
/*0252*/ uint32 intoxication;
/*0256*/ uint32 spellSlotRefresh[MAX_PP_REF_MEMSPELL]; //in ms
/*0256*/ uint32 spellSlotRefresh[MAX_PP_MEMSPELL]; //in ms
/*0292*/ uint32 abilitySlotRefresh;
/*0296*/ uint8 haircolor; // Player hair color
/*0297*/ uint8 beardcolor; // Player beard color
@@ -956,7 +956,7 @@ struct PlayerProfile_Struct
/*2580*/ uint8 unknown2616[4];
/*2584*/ uint32 spell_book[MAX_PP_REF_SPELLBOOK];
/*4504*/ uint8 unknown4540[128]; // Was [428] all 0xff
/*4632*/ uint32 mem_spells[MAX_PP_REF_MEMSPELL];
/*4632*/ uint32 mem_spells[MAX_PP_MEMSPELL];
/*4668*/ uint8 unknown4704[32]; //
/*4700*/ float y; // Player y position
/*4704*/ float x; // Player x position
+83 -10
View File
@@ -63,6 +63,9 @@ namespace RoF
// client to server text link converter
static inline void RoFToServerTextLink(std::string& serverTextLink, const std::string& rofTextLink);
static inline CastingSlot ServerToRoFCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot RoFToServerCastingSlot(CastingSlot slot);
void Register(EQStreamIdentifier &into)
{
//create our opcode manager if we havent already
@@ -507,10 +510,7 @@ namespace RoF
ENCODE_LENGTH_EXACT(CastSpell_Struct);
SETUP_DIRECT_ENCODE(CastSpell_Struct, structs::CastSpell_Struct);
if (emu->slot == 10)
eq->slot = 13;
else
OUT(slot);
eq->slot = static_cast<uint32>(ServerToRoFCastingSlot(static_cast<EQEmu::CastingSlot>(emu->slot)));
OUT(spell_id);
eq->inventory_slot = ServerToRoFSlot(emu->inventoryslot);
@@ -2259,11 +2259,11 @@ namespace RoF
outapp->WriteUInt32(structs::MAX_PP_MEMSPELL); // Memorised spell slots
for (uint32 r = 0; r < MAX_PP_MEMSPELL; r++)
for (uint32 r = 0; r < MAX_PP_MEMSPELL; r++) // first 12
{
outapp->WriteUInt32(emu->mem_spells[r]);
}
// zeroes for the rest of the slots
// zeroes for the rest of the slots -- the other 4 which don't work at all!
for (uint32 r = 0; r < structs::MAX_PP_MEMSPELL - MAX_PP_MEMSPELL; r++)
{
outapp->WriteUInt32(0xFFFFFFFFU);
@@ -4334,10 +4334,7 @@ namespace RoF
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
if (eq->slot == 13)
emu->slot = 10;
else
IN(slot);
emu->slot = static_cast<uint32>(RoFToServerCastingSlot(static_cast<CastingSlot>(eq->slot)));
IN(spell_id);
emu->inventoryslot = RoFToServerSlot(eq->inventory_slot);
@@ -6009,4 +6006,80 @@ namespace RoF
}
}
static inline CastingSlot ServerToRoFCastingSlot(EQEmu::CastingSlot slot)
{
switch (slot) {
case EQEmu::CastingSlot::Gem1:
return CastingSlot::Gem1;
case EQEmu::CastingSlot::Gem2:
return CastingSlot::Gem2;
case EQEmu::CastingSlot::Gem3:
return CastingSlot::Gem3;
case EQEmu::CastingSlot::Gem4:
return CastingSlot::Gem4;
case EQEmu::CastingSlot::Gem5:
return CastingSlot::Gem5;
case EQEmu::CastingSlot::Gem6:
return CastingSlot::Gem6;
case EQEmu::CastingSlot::Gem7:
return CastingSlot::Gem7;
case EQEmu::CastingSlot::Gem8:
return CastingSlot::Gem8;
case EQEmu::CastingSlot::Gem9:
return CastingSlot::Gem9;
case EQEmu::CastingSlot::Gem10:
return CastingSlot::Gem10;
case EQEmu::CastingSlot::Gem11:
return CastingSlot::Gem11;
case EQEmu::CastingSlot::Gem12:
return CastingSlot::Gem12;
case EQEmu::CastingSlot::Item:
case EQEmu::CastingSlot::PotionBelt:
return CastingSlot::Item;
case EQEmu::CastingSlot::Discipline:
return CastingSlot::Discipline;
case EQEmu::CastingSlot::AltAbility:
return CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return CastingSlot::Discipline;
}
}
static inline EQEmu::CastingSlot RoFToServerCastingSlot(CastingSlot slot)
{
switch (slot) {
case CastingSlot::Gem1:
return EQEmu::CastingSlot::Gem1;
case CastingSlot::Gem2:
return EQEmu::CastingSlot::Gem2;
case CastingSlot::Gem3:
return EQEmu::CastingSlot::Gem3;
case CastingSlot::Gem4:
return EQEmu::CastingSlot::Gem4;
case CastingSlot::Gem5:
return EQEmu::CastingSlot::Gem5;
case CastingSlot::Gem6:
return EQEmu::CastingSlot::Gem6;
case CastingSlot::Gem7:
return EQEmu::CastingSlot::Gem7;
case CastingSlot::Gem8:
return EQEmu::CastingSlot::Gem8;
case CastingSlot::Gem9:
return EQEmu::CastingSlot::Gem9;
case CastingSlot::Gem10:
return EQEmu::CastingSlot::Gem10;
case CastingSlot::Gem11:
return EQEmu::CastingSlot::Gem11;
case CastingSlot::Gem12:
return EQEmu::CastingSlot::Gem12;
case CastingSlot::Discipline:
return EQEmu::CastingSlot::Discipline;
case CastingSlot::Item:
return EQEmu::CastingSlot::Item;
case CastingSlot::AltAbility:
return EQEmu::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::CastingSlot::Discipline;
}
}
} /*RoF*/
+18
View File
@@ -50,6 +50,24 @@ namespace RoF
#include "rof_ops.h"
};
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Gem10 = 9,
Gem11 = 10,
Gem12 = 11,
Item = 12,
Discipline = 13,
AltAbility = 0xFF
};
}; /*RoF*/
#endif /*COMMON_ROF_H*/
+83 -10
View File
@@ -63,6 +63,9 @@ namespace RoF2
// client to server text link converter
static inline void RoF2ToServerTextLink(std::string& serverTextLink, const std::string& rof2TextLink);
static inline CastingSlot ServerToRoF2CastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot RoF2ToServerCastingSlot(CastingSlot slot);
void Register(EQStreamIdentifier &into)
{
//create our opcode manager if we havent already
@@ -584,10 +587,7 @@ namespace RoF2
ENCODE_LENGTH_EXACT(CastSpell_Struct);
SETUP_DIRECT_ENCODE(CastSpell_Struct, structs::CastSpell_Struct);
if (emu->slot == 10)
eq->slot = 13;
else
OUT(slot);
eq->slot = static_cast<uint32>(ServerToRoF2CastingSlot(static_cast<EQEmu::CastingSlot>(emu->slot)));
OUT(spell_id);
eq->inventory_slot = ServerToRoF2Slot(emu->inventoryslot);
@@ -2346,11 +2346,11 @@ namespace RoF2
outapp->WriteUInt32(structs::MAX_PP_MEMSPELL); // Memorised spell slots
for (uint32 r = 0; r < MAX_PP_MEMSPELL; r++)
for (uint32 r = 0; r < MAX_PP_MEMSPELL; r++) // write first 12
{
outapp->WriteUInt32(emu->mem_spells[r]);
}
// zeroes for the rest of the slots
// zeroes for the rest of the slots the other 4, which actually don't work on the client at all :D
for (uint32 r = 0; r < structs::MAX_PP_MEMSPELL - MAX_PP_MEMSPELL; r++)
{
outapp->WriteUInt32(0xFFFFFFFFU);
@@ -4574,10 +4574,7 @@ namespace RoF2
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
if (eq->slot == 13)
emu->slot = 10;
else
IN(slot);
emu->slot = static_cast<uint32>(RoF2ToServerCastingSlot(static_cast<CastingSlot>(eq->slot)));
IN(spell_id);
emu->inventoryslot = RoF2ToServerSlot(eq->inventory_slot);
@@ -6314,4 +6311,80 @@ namespace RoF2
}
}
static inline CastingSlot ServerToRoF2CastingSlot(EQEmu::CastingSlot slot)
{
switch (slot) {
case EQEmu::CastingSlot::Gem1:
return CastingSlot::Gem1;
case EQEmu::CastingSlot::Gem2:
return CastingSlot::Gem2;
case EQEmu::CastingSlot::Gem3:
return CastingSlot::Gem3;
case EQEmu::CastingSlot::Gem4:
return CastingSlot::Gem4;
case EQEmu::CastingSlot::Gem5:
return CastingSlot::Gem5;
case EQEmu::CastingSlot::Gem6:
return CastingSlot::Gem6;
case EQEmu::CastingSlot::Gem7:
return CastingSlot::Gem7;
case EQEmu::CastingSlot::Gem8:
return CastingSlot::Gem8;
case EQEmu::CastingSlot::Gem9:
return CastingSlot::Gem9;
case EQEmu::CastingSlot::Gem10:
return CastingSlot::Gem10;
case EQEmu::CastingSlot::Gem11:
return CastingSlot::Gem11;
case EQEmu::CastingSlot::Gem12:
return CastingSlot::Gem12;
case EQEmu::CastingSlot::Item:
case EQEmu::CastingSlot::PotionBelt:
return CastingSlot::Item;
case EQEmu::CastingSlot::Discipline:
return CastingSlot::Discipline;
case EQEmu::CastingSlot::AltAbility:
return CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return CastingSlot::Discipline;
}
}
static inline EQEmu::CastingSlot RoF2ToServerCastingSlot(CastingSlot slot)
{
switch (slot) {
case CastingSlot::Gem1:
return EQEmu::CastingSlot::Gem1;
case CastingSlot::Gem2:
return EQEmu::CastingSlot::Gem2;
case CastingSlot::Gem3:
return EQEmu::CastingSlot::Gem3;
case CastingSlot::Gem4:
return EQEmu::CastingSlot::Gem4;
case CastingSlot::Gem5:
return EQEmu::CastingSlot::Gem5;
case CastingSlot::Gem6:
return EQEmu::CastingSlot::Gem6;
case CastingSlot::Gem7:
return EQEmu::CastingSlot::Gem7;
case CastingSlot::Gem8:
return EQEmu::CastingSlot::Gem8;
case CastingSlot::Gem9:
return EQEmu::CastingSlot::Gem9;
case CastingSlot::Gem10:
return EQEmu::CastingSlot::Gem10;
case CastingSlot::Gem11:
return EQEmu::CastingSlot::Gem11;
case CastingSlot::Gem12:
return EQEmu::CastingSlot::Gem12;
case CastingSlot::Discipline:
return EQEmu::CastingSlot::Discipline;
case CastingSlot::Item:
return EQEmu::CastingSlot::Item;
case CastingSlot::AltAbility:
return EQEmu::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::CastingSlot::Discipline;
}
}
} /*RoF2*/
+18
View File
@@ -50,6 +50,24 @@ namespace RoF2
#include "rof2_ops.h"
};
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Gem10 = 9,
Gem11 = 10,
Gem12 = 11,
Item = 12,
Discipline = 13,
AltAbility = 0xFF
};
}; /*RoF2*/
#endif /*COMMON_ROF2_H*/
+1 -1
View File
@@ -635,7 +635,7 @@ struct MemorizeSpell_Struct {
uint32 slot; // Spot in the spell book/memorized slot
uint32 spell_id; // Spell id (200 or c8 is minor healing, etc)
uint32 scribing; // 1 if memorizing a spell, set to 0 if scribing to book, 2 if un-memming
uint32 unknown12;
uint32 reduction; // lowers reuse
};
/*
+1 -1
View File
@@ -624,7 +624,7 @@ struct MemorizeSpell_Struct {
uint32 slot; // Spot in the spell book/memorized slot
uint32 spell_id; // Spell id (200 or c8 is minor healing, etc)
uint32 scribing; // 1 if memorizing a spell, set to 0 if scribing to book, 2 if un-memming
uint32 unknown12;
uint32 reduction; // lowers reuse
};
/*
+72
View File
@@ -59,6 +59,9 @@ namespace SoD
// client to server text link converter
static inline void SoDToServerTextLink(std::string& serverTextLink, const std::string& sodTextLink);
static inline CastingSlot ServerToSoDCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot SoDToServerCastingSlot(CastingSlot slot);
void Register(EQStreamIdentifier &into)
{
//create our opcode manager if we havent already
@@ -2948,6 +2951,7 @@ namespace SoD
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
emu->slot = static_cast<uint32>(SoDToServerCastingSlot(static_cast<CastingSlot>(eq->slot)));
IN(slot);
IN(spell_id);
emu->inventoryslot = SoDToServerSlot(eq->inventoryslot);
@@ -4013,4 +4017,72 @@ namespace SoD
}
}
static inline CastingSlot ServerToSoDCastingSlot(EQEmu::CastingSlot slot)
{
switch (slot) {
case EQEmu::CastingSlot::Gem1:
return CastingSlot::Gem1;
case EQEmu::CastingSlot::Gem2:
return CastingSlot::Gem2;
case EQEmu::CastingSlot::Gem3:
return CastingSlot::Gem3;
case EQEmu::CastingSlot::Gem4:
return CastingSlot::Gem4;
case EQEmu::CastingSlot::Gem5:
return CastingSlot::Gem5;
case EQEmu::CastingSlot::Gem6:
return CastingSlot::Gem6;
case EQEmu::CastingSlot::Gem7:
return CastingSlot::Gem7;
case EQEmu::CastingSlot::Gem8:
return CastingSlot::Gem8;
case EQEmu::CastingSlot::Gem9:
return CastingSlot::Gem9;
case EQEmu::CastingSlot::Gem10:
return CastingSlot::Gem10;
case EQEmu::CastingSlot::Item:
case EQEmu::CastingSlot::PotionBelt:
return CastingSlot::Item;
case EQEmu::CastingSlot::Discipline:
return CastingSlot::Discipline;
case EQEmu::CastingSlot::AltAbility:
return CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return CastingSlot::Discipline;
}
}
static inline EQEmu::CastingSlot SoDToServerCastingSlot(CastingSlot slot)
{
switch (slot) {
case CastingSlot::Gem1:
return EQEmu::CastingSlot::Gem1;
case CastingSlot::Gem2:
return EQEmu::CastingSlot::Gem2;
case CastingSlot::Gem3:
return EQEmu::CastingSlot::Gem3;
case CastingSlot::Gem4:
return EQEmu::CastingSlot::Gem4;
case CastingSlot::Gem5:
return EQEmu::CastingSlot::Gem5;
case CastingSlot::Gem6:
return EQEmu::CastingSlot::Gem6;
case CastingSlot::Gem7:
return EQEmu::CastingSlot::Gem7;
case CastingSlot::Gem8:
return EQEmu::CastingSlot::Gem8;
case CastingSlot::Gem9:
return EQEmu::CastingSlot::Gem9;
case CastingSlot::Gem10:
return EQEmu::CastingSlot::Gem10;
case CastingSlot::Discipline:
return EQEmu::CastingSlot::Discipline;
case CastingSlot::Item:
return EQEmu::CastingSlot::Item;
case CastingSlot::AltAbility:
return EQEmu::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::CastingSlot::Discipline;
}
}
} /*SoD*/
+16
View File
@@ -50,6 +50,22 @@ namespace SoD
#include "sod_ops.h"
};
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Gem10 = 9,
Item = 10,
Discipline = 11,
AltAbility = 0xFF
};
}; /*SoD*/
#endif /*COMMON_SOD_H*/
+1 -1
View File
@@ -479,7 +479,7 @@ struct MemorizeSpell_Struct {
uint32 slot; // Spot in the spell book/memorized slot
uint32 spell_id; // Spell id (200 or c8 is minor healing, etc)
uint32 scribing; // 1 if memorizing a spell, set to 0 if scribing to book, 2 if un-memming
//uint32 unknown12;
uint32 reduction; // lowers reuse
};
/*
+91 -1
View File
@@ -59,6 +59,9 @@ namespace SoF
// client to server text link converter
static inline void SoFToServerTextLink(std::string& serverTextLink, const std::string& sofTextLink);
static inline CastingSlot ServerToSoFCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot SoFToServerCastingSlot(CastingSlot slot, uint32 itemlocation);
void Register(EQStreamIdentifier &into)
{
//create our opcode manager if we havent already
@@ -938,6 +941,22 @@ namespace SoF
FINISH_ENCODE();
}
ENCODE(OP_MemorizeSpell)
{
ENCODE_LENGTH_EXACT(MemorizeSpell_Struct);
SETUP_DIRECT_ENCODE(MemorizeSpell_Struct, structs::MemorizeSpell_Struct);
// Since HT/LoH are translated up, we need to translate down only for memSpellSpellbar case
if (emu->scribing == 3)
eq->slot = static_cast<uint32>(ServerToSoFCastingSlot(static_cast<EQEmu::CastingSlot>(emu->slot)));
else
OUT(slot);
OUT(spell_id);
OUT(scribing);
FINISH_ENCODE();
}
ENCODE(OP_MoveItem)
{
ENCODE_LENGTH_EXACT(MoveItem_Struct);
@@ -2366,7 +2385,7 @@ namespace SoF
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
IN(slot);
emu->slot = static_cast<uint32>(SoFToServerCastingSlot(static_cast<CastingSlot>(eq->slot), eq->inventoryslot));
IN(spell_id);
emu->inventoryslot = SoFToServerSlot(eq->inventoryslot);
IN(target_id);
@@ -3355,4 +3374,75 @@ namespace SoF
}
}
static inline CastingSlot ServerToSoFCastingSlot(EQEmu::CastingSlot slot)
{
switch (slot) {
case EQEmu::CastingSlot::Gem1:
return CastingSlot::Gem1;
case EQEmu::CastingSlot::Gem2:
return CastingSlot::Gem2;
case EQEmu::CastingSlot::Gem3:
return CastingSlot::Gem3;
case EQEmu::CastingSlot::Gem4:
return CastingSlot::Gem4;
case EQEmu::CastingSlot::Gem5:
return CastingSlot::Gem5;
case EQEmu::CastingSlot::Gem6:
return CastingSlot::Gem6;
case EQEmu::CastingSlot::Gem7:
return CastingSlot::Gem7;
case EQEmu::CastingSlot::Gem8:
return CastingSlot::Gem8;
case EQEmu::CastingSlot::Gem9:
return CastingSlot::Gem9;
case EQEmu::CastingSlot::Item:
return CastingSlot::Item;
case EQEmu::CastingSlot::PotionBelt:
return CastingSlot::PotionBelt;
case EQEmu::CastingSlot::Discipline:
return CastingSlot::Discipline;
case EQEmu::CastingSlot::AltAbility:
return CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return CastingSlot::Discipline;
}
}
static inline EQEmu::CastingSlot SoFToServerCastingSlot(CastingSlot slot, uint32 itemlocation)
{
switch (slot) {
case CastingSlot::Gem1:
return EQEmu::CastingSlot::Gem1;
case CastingSlot::Gem2:
return EQEmu::CastingSlot::Gem2;
case CastingSlot::Gem3:
return EQEmu::CastingSlot::Gem3;
case CastingSlot::Gem4:
return EQEmu::CastingSlot::Gem4;
case CastingSlot::Gem5:
return EQEmu::CastingSlot::Gem5;
case CastingSlot::Gem6:
return EQEmu::CastingSlot::Gem6;
case CastingSlot::Gem7:
return EQEmu::CastingSlot::Gem7;
case CastingSlot::Gem8:
return EQEmu::CastingSlot::Gem8;
case CastingSlot::Gem9:
return EQEmu::CastingSlot::Gem9;
case CastingSlot::Ability:
return EQEmu::CastingSlot::Ability;
// Tit uses 10 for item and discipline casting, but items have a valid location
case CastingSlot::Item:
if (itemlocation == INVALID_INDEX)
return EQEmu::CastingSlot::Discipline;
else
return EQEmu::CastingSlot::Item;
case CastingSlot::PotionBelt:
return EQEmu::CastingSlot::PotionBelt;
case CastingSlot::AltAbility:
return EQEmu::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::CastingSlot::Discipline;
}
}
} /*SoF*/
+17
View File
@@ -50,6 +50,23 @@ namespace SoF
#include "sof_ops.h"
};
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Ability = 9,
Item = 10,
Discipline = 10,
PotionBelt = 11,
AltAbility = 0xFF
};
}; /*SoF*/
#endif /*COMMON_SOF_H*/
+1
View File
@@ -57,6 +57,7 @@ E(OP_LeadershipExpUpdate)
E(OP_LogServer)
E(OP_LootItem)
E(OP_ManaChange)
E(OP_MemorizeSpell)
E(OP_MoveItem)
E(OP_NewSpawn)
E(OP_NewZone)
+1 -1
View File
@@ -458,7 +458,7 @@ struct MemorizeSpell_Struct {
uint32 slot; // Spot in the spell book/memorized slot
uint32 spell_id; // Spell id (200 or c8 is minor healing, etc)
uint32 scribing; // 1 if memorizing a spell, set to 0 if scribing to book, 2 if un-memming
//uint32 unknown12;
uint32 reduction; // lowers reuse
};
/*
+91 -1
View File
@@ -58,6 +58,9 @@ namespace Titanium
// client to server text link converter
static inline void TitaniumToServerTextLink(std::string& serverTextLink, const std::string& titaniumTextLink);
static inline CastingSlot ServerToTitaniumCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot TitaniumToServerCastingSlot(CastingSlot slot, uint32 itemlocation);
void Register(EQStreamIdentifier &into)
{
auto Config = EQEmuConfig::get();
@@ -833,6 +836,22 @@ namespace Titanium
FINISH_ENCODE();
}
ENCODE(OP_MemorizeSpell)
{
ENCODE_LENGTH_EXACT(MemorizeSpell_Struct);
SETUP_DIRECT_ENCODE(MemorizeSpell_Struct, structs::MemorizeSpell_Struct);
// Since HT/LoH are translated up, we need to translate down only for memSpellSpellbar case
if (emu->scribing == 3)
eq->slot = static_cast<uint32>(ServerToTitaniumCastingSlot(static_cast<EQEmu::CastingSlot>(emu->slot)));
else
OUT(slot);
OUT(spell_id);
OUT(scribing);
FINISH_ENCODE();
}
ENCODE(OP_MoveItem)
{
ENCODE_LENGTH_EXACT(MoveItem_Struct);
@@ -1731,7 +1750,7 @@ namespace Titanium
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
IN(slot);
emu->slot = static_cast<uint32>(TitaniumToServerCastingSlot(static_cast<CastingSlot>(eq->slot), eq->inventoryslot));
IN(spell_id);
emu->inventoryslot = TitaniumToServerSlot(eq->inventoryslot);
IN(target_id);
@@ -2487,4 +2506,75 @@ namespace Titanium
}
}
static inline CastingSlot ServerToTitaniumCastingSlot(EQEmu::CastingSlot slot)
{
switch (slot) {
case EQEmu::CastingSlot::Gem1:
return CastingSlot::Gem1;
case EQEmu::CastingSlot::Gem2:
return CastingSlot::Gem2;
case EQEmu::CastingSlot::Gem3:
return CastingSlot::Gem3;
case EQEmu::CastingSlot::Gem4:
return CastingSlot::Gem4;
case EQEmu::CastingSlot::Gem5:
return CastingSlot::Gem5;
case EQEmu::CastingSlot::Gem6:
return CastingSlot::Gem6;
case EQEmu::CastingSlot::Gem7:
return CastingSlot::Gem7;
case EQEmu::CastingSlot::Gem8:
return CastingSlot::Gem8;
case EQEmu::CastingSlot::Gem9:
return CastingSlot::Gem9;
case EQEmu::CastingSlot::Item:
return CastingSlot::Item;
case EQEmu::CastingSlot::PotionBelt:
return CastingSlot::PotionBelt;
case EQEmu::CastingSlot::Discipline:
return CastingSlot::Discipline;
case EQEmu::CastingSlot::AltAbility:
return CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return CastingSlot::Discipline;
}
}
static inline EQEmu::CastingSlot TitaniumToServerCastingSlot(CastingSlot slot, uint32 itemlocation)
{
switch (slot) {
case CastingSlot::Gem1:
return EQEmu::CastingSlot::Gem1;
case CastingSlot::Gem2:
return EQEmu::CastingSlot::Gem2;
case CastingSlot::Gem3:
return EQEmu::CastingSlot::Gem3;
case CastingSlot::Gem4:
return EQEmu::CastingSlot::Gem4;
case CastingSlot::Gem5:
return EQEmu::CastingSlot::Gem5;
case CastingSlot::Gem6:
return EQEmu::CastingSlot::Gem6;
case CastingSlot::Gem7:
return EQEmu::CastingSlot::Gem7;
case CastingSlot::Gem8:
return EQEmu::CastingSlot::Gem8;
case CastingSlot::Gem9:
return EQEmu::CastingSlot::Gem9;
case CastingSlot::Ability:
return EQEmu::CastingSlot::Ability;
// Tit uses 10 for item and discipline casting, but items have a valid location
case CastingSlot::Item:
if (itemlocation == INVALID_INDEX)
return EQEmu::CastingSlot::Discipline;
else
return EQEmu::CastingSlot::Item;
case CastingSlot::PotionBelt:
return EQEmu::CastingSlot::PotionBelt;
case CastingSlot::AltAbility:
return EQEmu::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::CastingSlot::Discipline;
}
}
} /*Titanium*/
+17
View File
@@ -50,6 +50,23 @@ namespace Titanium
#include "titanium_ops.h"
};
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Ability = 9,
Item = 10,
Discipline = 10,
PotionBelt = 11,
AltAbility = 0xFF
};
}; /*Titanium*/
#endif /*COMMON_TITANIUM_H*/
+1
View File
@@ -50,6 +50,7 @@ E(OP_ItemPacket)
E(OP_LeadershipExpUpdate)
E(OP_LFGuild)
E(OP_LootItem)
E(OP_MemorizeSpell)
E(OP_MoveItem)
E(OP_OnLevelMessage)
E(OP_PetBuffWindow)
+1 -1
View File
@@ -390,7 +390,7 @@ struct MemorizeSpell_Struct {
uint32 slot; // Spot in the spell book/memorized slot
uint32 spell_id; // Spell id (200 or c8 is minor healing, etc)
uint32 scribing; // 1 if memorizing a spell, set to 0 if scribing to book, 2 if un-memming
uint32 unknown12;
uint32 reduction; // lowers reuse
};
/*
+80 -4
View File
@@ -59,6 +59,9 @@ namespace UF
// client to server text link converter
static inline void UFToServerTextLink(std::string& serverTextLink, const std::string& ufTextLink);
static inline CastingSlot ServerToUFCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot UFToServerCastingSlot(CastingSlot slot);
void Register(EQStreamIdentifier &into)
{
//create our opcode manager if we havent already
@@ -3259,10 +3262,7 @@ namespace UF
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
if (eq->slot == 13)
emu->slot = 10;
else
IN(slot);
emu->slot = static_cast<uint32>(UFToServerCastingSlot(static_cast<CastingSlot>(eq->slot)));
IN(spell_id);
emu->inventoryslot = UFToServerSlot(eq->inventoryslot);
@@ -4378,4 +4378,80 @@ namespace UF
}
}
static inline CastingSlot ServerToUFCastingSlot(EQEmu::CastingSlot slot)
{
switch (slot) {
case EQEmu::CastingSlot::Gem1:
return CastingSlot::Gem1;
case EQEmu::CastingSlot::Gem2:
return CastingSlot::Gem2;
case EQEmu::CastingSlot::Gem3:
return CastingSlot::Gem3;
case EQEmu::CastingSlot::Gem4:
return CastingSlot::Gem4;
case EQEmu::CastingSlot::Gem5:
return CastingSlot::Gem5;
case EQEmu::CastingSlot::Gem6:
return CastingSlot::Gem6;
case EQEmu::CastingSlot::Gem7:
return CastingSlot::Gem7;
case EQEmu::CastingSlot::Gem8:
return CastingSlot::Gem8;
case EQEmu::CastingSlot::Gem9:
return CastingSlot::Gem9;
case EQEmu::CastingSlot::Gem10:
return CastingSlot::Gem10;
case EQEmu::CastingSlot::Gem11:
return CastingSlot::Gem11;
case EQEmu::CastingSlot::Gem12:
return CastingSlot::Gem12;
case EQEmu::CastingSlot::Item:
case EQEmu::CastingSlot::PotionBelt:
return CastingSlot::Item;
case EQEmu::CastingSlot::Discipline:
return CastingSlot::Discipline;
case EQEmu::CastingSlot::AltAbility:
return CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return CastingSlot::Discipline;
}
}
static inline EQEmu::CastingSlot UFToServerCastingSlot(CastingSlot slot)
{
switch (slot) {
case CastingSlot::Gem1:
return EQEmu::CastingSlot::Gem1;
case CastingSlot::Gem2:
return EQEmu::CastingSlot::Gem2;
case CastingSlot::Gem3:
return EQEmu::CastingSlot::Gem3;
case CastingSlot::Gem4:
return EQEmu::CastingSlot::Gem4;
case CastingSlot::Gem5:
return EQEmu::CastingSlot::Gem5;
case CastingSlot::Gem6:
return EQEmu::CastingSlot::Gem6;
case CastingSlot::Gem7:
return EQEmu::CastingSlot::Gem7;
case CastingSlot::Gem8:
return EQEmu::CastingSlot::Gem8;
case CastingSlot::Gem9:
return EQEmu::CastingSlot::Gem9;
case CastingSlot::Gem10:
return EQEmu::CastingSlot::Gem10;
case CastingSlot::Gem11:
return EQEmu::CastingSlot::Gem11;
case CastingSlot::Gem12:
return EQEmu::CastingSlot::Gem12;
case CastingSlot::Discipline:
return EQEmu::CastingSlot::Discipline;
case CastingSlot::Item:
return EQEmu::CastingSlot::Item;
case CastingSlot::AltAbility:
return EQEmu::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQEmu::CastingSlot::Discipline;
}
}
} /*UF*/
+18
View File
@@ -50,6 +50,24 @@ namespace UF
#include "uf_ops.h"
};
enum class CastingSlot : uint32 {
Gem1 = 0,
Gem2 = 1,
Gem3 = 2,
Gem4 = 3,
Gem5 = 4,
Gem6 = 5,
Gem7 = 6,
Gem8 = 7,
Gem9 = 8,
Gem10 = 9,
Gem11 = 10,
Gem12 = 11,
Item = 12,
Discipline = 13,
AltAbility = 0xFF
};
}; /*UF*/
#endif /*COMMON_UF_H*/
+1 -1
View File
@@ -479,7 +479,7 @@ struct MemorizeSpell_Struct {
uint32 slot; // Spot in the spell book/memorized slot
uint32 spell_id; // Spell id (200 or c8 is minor healing, etc)
uint32 scribing; // 1 if memorizing a spell, set to 0 if scribing to book, 2 if un-memming
//uint32 unknown12;
uint32 reduction; // lowers reuse
};
/*