Fixed Armor Tinting (players and NPCs) that was broken during a previous update.

This commit is contained in:
Trevius
2014-12-19 15:46:01 -06:00
parent fce52d7186
commit ef287bc857
9 changed files with 42 additions and 44 deletions
+10 -3
View File
@@ -2781,10 +2781,17 @@ uint32 Mob::GetEquipmentColor(uint8 material_slot) const
{
const Item_Struct *item;
item = database.GetItem(GetEquipment(material_slot));
if(item != 0)
if (armor_tint[material_slot])
{
return item->Color;
return armor_tint[material_slot];
}
else
{
item = database.GetItem(GetEquipment(material_slot));
if (item != 0)
{
return item->Color;
}
}
return 0;