Fixed Armor Tinting (players and NPCs) that was broken during a previous update.

This commit is contained in:
Trevius
2014-12-19 15:46:01 -06:00
parent fce52d7186
commit ef287bc857
9 changed files with 42 additions and 44 deletions
+6 -2
View File
@@ -1425,8 +1425,12 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
/* Set item material tint */
for (int i = EmuConstants::MATERIAL_BEGIN; i <= EmuConstants::MATERIAL_END; i++)
if (m_pp.item_tint[i].rgb.use_tint == 1 || m_pp.item_tint[i].rgb.use_tint == 255)
m_pp.item_tint[i].rgb.use_tint = 0xFF;
{
if (m_pp.item_tint[i].rgb.use_tint == 1 || m_pp.item_tint[i].rgb.use_tint == 255)
{
m_pp.item_tint[i].rgb.use_tint = 0xFF;
}
}
if (level){ level = m_pp.level; }