[Quest API] Add SendPath() to Perl/Lua. (#2740)

* [Quest API] Add SendPath() to Perl/Lua.

# Perl
- Add `$client->SendPath(target)`.

# Lua
- Add `client:SendPath(target)`.

# Notes
- Allows operators to send a path to a target arbitrarily with a script.

* Update client.cpp
This commit is contained in:
Alex King
2023-01-15 17:02:06 -05:00
committed by GitHub
parent 64c62c4f0a
commit eed45e5250
6 changed files with 144 additions and 99 deletions
+125
View File
@@ -11724,3 +11724,128 @@ void Client::MaxSkills()
}
}
}
void Client::SendPath(Mob* target)
{
if (!target) {
EQApplicationPacket outapp(OP_FindPersonReply, 0);
QueuePacket(&outapp);
return;
}
if (
!RuleB(Pathing, Find) &&
RuleB(Bazaar, EnableWarpToTrader) &&
target->IsClient() &&
(
target->CastToClient()->Trader ||
target->CastToClient()->Buyer
)
) {
Message(
Chat::Yellow,
fmt::format(
"Moving you to Trader {}.",
target->GetName()
).c_str()
);
MovePC(
zone->GetZoneID(),
zone->GetInstanceID(),
target->GetX(),
target->GetY(),
target->GetZ(),
0.0f
);
return;
}
std::vector<FindPerson_Point> points;
if (!RuleB(Pathing, Find) || !zone->pathing) {
points.clear();
FindPerson_Point a;
FindPerson_Point b;
a.x = GetX();
a.y = GetY();
a.z = GetZ();
b.x = target->GetX();
b.y = target->GetY();
b.z = target->GetZ();
points.push_back(a);
points.push_back(b);
} else {
glm::vec3 path_start(
GetX(),
GetY(),
GetZ() + (GetSize() < 6.0 ? 6 : GetSize()) * HEAD_POSITION
);
glm::vec3 path_end(
target->GetX(),
target->GetY(),
target->GetZ() + (target->GetSize() < 6.0 ? 6 : target->GetSize()) * HEAD_POSITION
);
bool partial = false;
bool stuck = false;
auto path_list = zone->pathing->FindRoute(path_start, path_end, partial, stuck);
if (path_list.empty() || partial) {
EQApplicationPacket outapp(OP_FindPersonReply, 0);
QueuePacket(&outapp);
return;
}
// Live appears to send the points in this order:
// Final destination.
// Current Position.
// rest of the points.
FindPerson_Point p;
int point_number = 0;
bool leads_to_teleporter = false;
auto v = path_list.back();
p.x = v.pos.x;
p.y = v.pos.y;
p.z = v.pos.z;
points.push_back(p);
p.x = GetX();
p.y = GetY();
p.z = GetZ();
points.push_back(p);
for (const auto& n : path_list) {
if (n.teleport) {
leads_to_teleporter = true;
break;
}
glm::vec3 v = n.pos;
p.x = v.x;
p.y = v.y;
p.z = v.z;
points.push_back(p);
++point_number;
}
if (!leads_to_teleporter) {
p.x = target->GetX();
p.y = target->GetY();
p.z = target->GetZ();
points.push_back(p);
}
}
SendPathPacket(points);
}