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[Commands] Cleanup #reloadmerchants Command. (#2123)
* [Commands] Cleanup #reloadmerchants Command. - Cleanup messages and logic. - Make the reloading of merchants global instead of zone specific. * Update worldserver.cpp * Update worldserver.cpp
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7d89c05a48
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@ -228,6 +228,7 @@
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#define ServerOP_UpdateSchedulerEvents 0x4012
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#define ServerOP_UpdateSchedulerEvents 0x4012
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#define ServerOP_ReloadContentFlags 0x4013
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#define ServerOP_ReloadContentFlags 0x4013
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#define ServerOP_ReloadVariablesWorld 0x4014
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#define ServerOP_ReloadVariablesWorld 0x4014
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#define ServerOP_ReloadMerchants 0x4016
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#define ServerOP_ReloadStaticZoneData 0x4020
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#define ServerOP_ReloadStaticZoneData 0x4020
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#define ServerOP_CZDialogueWindow 0x4500
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#define ServerOP_CZDialogueWindow 0x4500
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@ -889,6 +889,11 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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zoneserver_list.SendPacket(pack);
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zoneserver_list.SendPacket(pack);
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break;
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break;
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}
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}
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case ServerOP_ReloadMerchants:
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{
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zoneserver_list.SendPacket(pack);
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break;
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}
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case ServerOP_ReloadStaticZoneData:
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case ServerOP_ReloadStaticZoneData:
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{
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{
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zoneserver_list.SendPacket(pack);
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zoneserver_list.SendPacket(pack);
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@ -292,7 +292,7 @@ int command_init(void)
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command_add("reloadcontentflags", "Executes a reload of all expansion and content flags", AccountStatus::QuestTroupe, command_reloadcontentflags) ||
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command_add("reloadcontentflags", "Executes a reload of all expansion and content flags", AccountStatus::QuestTroupe, command_reloadcontentflags) ||
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command_add("reloademote", "Reloads NPC Emotes", AccountStatus::QuestTroupe, command_reloademote) ||
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command_add("reloademote", "Reloads NPC Emotes", AccountStatus::QuestTroupe, command_reloademote) ||
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command_add("reloadlevelmods", nullptr, AccountStatus::Max, command_reloadlevelmods) ||
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command_add("reloadlevelmods", nullptr, AccountStatus::Max, command_reloadlevelmods) ||
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command_add("reloadmerchants", nullptr, AccountStatus::Max, command_reloadmerchants) ||
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command_add("reloadmerchants", "Reloads merchant lists globally", AccountStatus::Max, command_reloadmerchants) ||
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command_add("reloadperlexportsettings", "Reloads Perl event export settings globally", AccountStatus::Max, command_reloadperlexportsettings) ||
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command_add("reloadperlexportsettings", "Reloads Perl event export settings globally", AccountStatus::Max, command_reloadperlexportsettings) ||
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command_add("reloadqst", " - Clear quest cache (any argument causes it to also stop all timers)", AccountStatus::GMLeadAdmin, command_reloadqst) ||
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command_add("reloadqst", " - Clear quest cache (any argument causes it to also stop all timers)", AccountStatus::GMLeadAdmin, command_reloadqst) ||
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command_add("reloadrulesworld", "Executes a reload of all rules in world specifically.", AccountStatus::QuestTroupe, command_reloadworldrules) ||
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command_add("reloadrulesworld", "Executes a reload of all rules in world specifically.", AccountStatus::QuestTroupe, command_reloadworldrules) ||
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@ -2,7 +2,9 @@
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void command_reloadmerchants(Client *c, const Seperator *sep)
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void command_reloadmerchants(Client *c, const Seperator *sep)
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{
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{
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entity_list.ReloadMerchants();
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c->Message(Chat::White, "Attempting to reload merchants globally.");
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c->Message(Chat::Yellow, "Reloading merchants.");
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auto pack = new ServerPacket(ServerOP_ReloadMerchants, 0);
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worldserver.SendPacket(pack);
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safe_delete(pack);
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}
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}
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@ -2073,6 +2073,36 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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parse->LoadPerlEventExportSettings(parse->perl_event_export_settings);
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parse->LoadPerlEventExportSettings(parse->perl_event_export_settings);
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break;
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break;
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}
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}
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case ServerOP_ReloadMerchants: {
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if (zone) {
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worldserver.SendEmoteMessage(
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0,
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0,
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AccountStatus::GMAdmin,
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Chat::Yellow,
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fmt::format(
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"Merchants reloaded for {}{}.",
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fmt::format(
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"{} ({})",
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zone->GetLongName(),
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zone->GetZoneID()
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),
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(
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zone->GetInstanceID() ?
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fmt::format(
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" (Instance ID {})",
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zone->GetInstanceID()
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) :
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""
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)
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).c_str()
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);
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entity_list.ReloadMerchants();
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}
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break;
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}
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case ServerOP_ReloadStaticZoneData: {
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case ServerOP_ReloadStaticZoneData: {
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if (zone) {
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if (zone) {
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worldserver.SendEmoteMessage(
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worldserver.SendEmoteMessage(
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@ -2097,6 +2127,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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)
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)
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).c_str()
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).c_str()
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);
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);
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zone->ReloadStaticData();
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zone->ReloadStaticData();
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}
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}
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break;
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break;
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