[Commands] Cleanup #reloadmerchants Command. (#2123)

* [Commands] Cleanup #reloadmerchants Command.
- Cleanup messages and logic.
- Make the reloading of merchants global instead of zone specific.

* Update worldserver.cpp

* Update worldserver.cpp
This commit is contained in:
Kinglykrab
2022-05-06 20:48:46 -04:00
committed by GitHub
parent 7d89c05a48
commit ee86001132
5 changed files with 42 additions and 3 deletions
+31
View File
@@ -2073,6 +2073,36 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
parse->LoadPerlEventExportSettings(parse->perl_event_export_settings);
break;
}
case ServerOP_ReloadMerchants: {
if (zone) {
worldserver.SendEmoteMessage(
0,
0,
AccountStatus::GMAdmin,
Chat::Yellow,
fmt::format(
"Merchants reloaded for {}{}.",
fmt::format(
"{} ({})",
zone->GetLongName(),
zone->GetZoneID()
),
(
zone->GetInstanceID() ?
fmt::format(
" (Instance ID {})",
zone->GetInstanceID()
) :
""
)
).c_str()
);
entity_list.ReloadMerchants();
}
break;
}
case ServerOP_ReloadStaticZoneData: {
if (zone) {
worldserver.SendEmoteMessage(
@@ -2097,6 +2127,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
)
).c_str()
);
zone->ReloadStaticData();
}
break;