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Implemented SE_LimitSpellClass - Focus Limits spell to pre defined categories. (3=Cures,3=Offensive, 6=Lifetap)
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@@ -231,6 +231,8 @@ public:
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bool TrySpellProjectile(Mob* spell_target, uint16 spell_id);
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void ResourceTap(int32 damage, uint16 spell_id);
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void TryTriggerThreshHold(int32 damage, int effect_id, Mob* attacker);
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bool CheckSpellCategory(uint16 spell_id, int category_id, int effect_id);
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//Buff
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void BuffProcess();
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