Implemented SE_LimitSpellClass - Focus Limits spell to pre defined categories. (3=Cures,3=Offensive, 6=Lifetap)

This commit is contained in:
KayenEQ
2014-07-03 08:48:27 -04:00
parent 8453d5bc48
commit ee741048e9
4 changed files with 139 additions and 17 deletions
+2
View File
@@ -231,6 +231,8 @@ public:
bool TrySpellProjectile(Mob* spell_target, uint16 spell_id);
void ResourceTap(int32 damage, uint16 spell_id);
void TryTriggerThreshHold(int32 damage, int effect_id, Mob* attacker);
bool CheckSpellCategory(uint16 spell_id, int category_id, int effect_id);
//Buff
void BuffProcess();