mirror of
https://github.com/EQEmu/Server.git
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Added component-based patch system and applied it to interrupt packets
This commit is contained in:
+60
-60
@@ -41,8 +41,8 @@
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#define DOORS_INSUFFICIENT_SKILL 132 //You are not sufficiently skilled to pick this lock.
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#define DOORS_GM 133 //You opened the locked door with your magic GM key.
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#define ITEMS_INSUFFICIENT_LEVEL 136 //You are not sufficient level to use this item.
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#define GAIN_XP 138 //You gain experience!!
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#define GAIN_GROUPXP 139 //You gain party experience!!
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#define GAIN_XP 138 //You gain experience!! // TODO: TOB added experience value - You gain experience!%1
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#define GAIN_GROUPXP 139 //You gain party experience!! // TODO: TOB added experience value - You gain party experience!%1
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#define BOW_DOUBLE_DAMAGE 143 //Your bow shot did double dmg.
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#define YOU_ARE_BEING_BANDAGED 147 //Someone is bandaging you.
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#define FORAGE_GRUBS 150 //You have scrounged up some fishing grubs.
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@@ -66,10 +66,10 @@
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#define FISHING_SUCCESS_FISH_NAME 421 //You caught %1!
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#define FISHING_SPILL_BEER 171 //You spill your beer while bringing in your line.
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#define FISHING_LOST_BAIT 172 //You lost your bait!
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#define SPELL_FIZZLE 173 //Your spell fizzles!
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#define SPELL_FIZZLE 173 //Your spell fizzles! // TODO: TOB - Your %1 spell fizzles!
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#define MUST_EQUIP_ITEM 179 //You cannot use this item unless it is equipped.
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#define MISS_NOTE 180 //You miss a note, bringing your song to a close!
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#define CANNOT_USE_ITEM 181 //Your race, class, or deity cannot use this item.
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#define MISS_NOTE 180 //You miss a note, bringing your song to a close! // TODO: TOB - You miss a note, bringing your %1 to a close!
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#define CANNOT_USE_ITEM 181 //Your race, class, or deity cannot use this item. // TODO: TOB moved this: 6611 Your class, deity, and/or race may not equip %1.
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#define ITEM_OUT_OF_CHARGES 182 //Item is out of charges.
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#define ALREADY_ON_A_MOUNT 189 //You are already on a mount.
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#define TARGET_NO_MANA 191 //Your target has no mana to affect
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@@ -106,7 +106,7 @@
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#define NO_PET 255 //You do not have a pet.
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#define GATE_FAIL 260 //Your gate is too unstable, and collapses.
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#define CORPSE_CANT_SENSE 262 //You cannot sense any corpses for this PC in this zone.
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#define SPELL_NO_HOLD 263 //Your spell did not take hold.
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#define SPELL_NO_HOLD 263 //Your spell did not take hold. // TODO: This one is complex. There are 4 replacement strings, all taking arguments 9164, 9209, 9210, 9211
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#define CANNOT_CHARM 267 //This NPC cannot be charmed.
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#define SPELL_NO_EFFECT 268 //Your target looks unaffected.
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#define NO_INSTRUMENT_SKILL 269 //Stick to singing until you learn to play this instrument.
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@@ -123,9 +123,9 @@
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#define DISARMED_TRAP 305 //You have disarmed the trap.
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#define LDON_SENSE_TRAP1 306 //You do not Sense any traps.
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#define TRADESKILL_NOCOMBINE 334 //You cannot combine these items in this container type!
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#define TRADESKILL_FAILED 336 //You lacked the skills to fashion the items together.
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#define TRADESKILL_FAILED 336 //You lacked the skills to fashion the items together. // TODO: TOB - 336 You lacked the skills to fashion %1.
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#define TRADESKILL_TRIVIAL 338 //You can no longer advance your skill from making this item.
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#define TRADESKILL_SUCCEED 339 //You have fashioned the items together to create something new!
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#define TRADESKILL_SUCCEED 339 //You have fashioned the items together to create something new! // TODO: TOB - 339 You have %2fashioned the items together to create something new: %1.
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#define EVADE_SUCCESS 343 //You have momentarily ducked away from the main combat.
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#define EVADE_FAIL 344 //Your attempts at ducking clear of combat fail.
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#define HIDE_FAIL 345 //You failed to hide yourself.
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@@ -136,11 +136,11 @@
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#define MEND_SUCCESS 350 //You mend your wounds and heal some damage.
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#define MEND_WORSEN 351 //You have worsened your wounds!
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#define MEND_FAIL 352 //You have failed to mend your wounds.
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#define LDON_SENSE_TRAP2 367 //You have not detected any traps.
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#define TRAP_TOO_FAR 368 //You are too far away from that trap to affect it.
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#define FAIL_DISARM_DETECTED_TRAP 370 //You fail to disarm the detected trap.
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#define LDON_SENSE_TRAP2 367 //You have not detected any traps. // TODO: TOB - unk
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#define TRAP_TOO_FAR 368 //You are too far away from that trap to affect it. // TODO: TOB - unk
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#define FAIL_DISARM_DETECTED_TRAP 370 //You fail to disarm the detected trap. // TODO: TOB - unk
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#define LOOT_LORE_ERROR 371 //You cannot loot this Lore Item. You already have one.
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#define PICK_LORE 379 //You cannot pick up a lore item you already possess.
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#define PICK_LORE 379 //You cannot pick up a lore item you already possess. // TODO: TOB - 379 You cannot pick up %1 because it is a lore item you already possess.
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#define POISON_TOO_HIGH 382 //This poison is too high level for you to apply.
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#define TAUNT_TOO_FAR 386 //You are too far away from your target to taunt.
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#define CORPSE_TOO_FAR 389 //The corpse is too far away to summon.
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@@ -154,17 +154,17 @@
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#define SONG_NEEDS_WIND 406 //You need to play a wind instrument for this song
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#define SONG_NEEDS_STRINGS 407 //You need to play a stringed instrument for this song
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#define SONG_NEEDS_BRASS 408 //You need to play a brass instrument for this song
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#define AA_GAIN_ABILITY 410 //You have gained the ability "%T1" at a cost of %2 ability %T3.
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#define AA_IMPROVE 411 //You have improved %T1 %2 at a cost of %3 ability %T4.
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#define TAUNT_SUCCESS 412 //You taunt %1 to ignore others and attack you!
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#define AA_GAIN_ABILITY 410 //You have gained the ability "%T1" at a cost of %2 ability %T3. // TODO: TOB - You have gained the ability "%B1(1)" at a cost of %2 ability %T3.
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#define AA_IMPROVE 411 //You have improved %T1 %2 at a cost of %3 ability %T4. // TODO: TOB - You have improved %B1(1) %2 at a cost of %3 ability %T4.
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#define TAUNT_SUCCESS 412 //You taunt %1 to ignore others and attack you! // TODO: TOB - unk
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#define AA_REUSE_MSG 413 //You can use the ability %B1(1) again in %2 hour(s) %3 minute(s) %4 seconds.
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#define AA_REUSE_MSG2 414 //You can use the ability %B1(1) again in %2 minute(s) %3 seconds.
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#define YOU_HEALED 419 //%1 has healed you for %2 points of damage.
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#define YOU_HEALED 419 //%1 has healed you for %2 points of damage. // TODO: TOB - 12998 %1 healed you for %2 hit points by %3.
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#define BEGINS_TO_GLOW 422 //Your %1 begins to glow.
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#define ALREADY_INVIS 423 //%1 tries to cast an invisibility spell on you, but you are already invisible.
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#define YOU_ARE_PROTECTED 424 //%1 tries to cast a spell on you, but you are protected.
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#define TARGET_RESISTED 425 //Your target resisted the %1 spell.
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#define YOU_RESIST 426 //You resist the %1 spell!
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#define TARGET_RESISTED 425 //Your target resisted the %1 spell. // TODO: TOB - 425 %1 resisted your %2!
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#define YOU_RESIST 426 //You resist the %1 spell! // TODO: TOB - 426 You resist %1!
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#define YOU_CRIT_HEAL 427 //You perform an exceptional heal! (%1)
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#define YOU_CRIT_BLAST 428 //You deliver a critical blast! (%1)
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#define SUMMONING_CORPSE 429 //Summoning your corpse.
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@@ -176,15 +176,15 @@
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#define PET_TAUNTING 438 //Taunting attacker, Master.
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#define INTERRUPT_SPELL 439 //Your spell is interrupted.
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#define LOSE_LEVEL 442 //You LOST a level! You are now level %1!
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#define GAIN_ABILITY_POINT 446 //You have gained an ability point! You now have %1 ability point%2.
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#define GAIN_ABILITY_POINT 446 //You have gained an ability point! You now have %1 ability point%2. // TODO: TOB - 446 You have gained an ability point! You now have %1 ability points. (Actual system moved to 8019-8021 and can handle multiples)
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#define GAIN_LEVEL 447 //You have gained a level! Welcome to level %1!
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#define LANG_SKILL_IMPROVED 449 //Your language skills have improved.
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#define OTHER_LOOTED_MESSAGE 466 //--%1 has looted a %2--
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#define LOOTED_MESSAGE 467 //--You have looted a %1--
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#define FACTION_WORST 469 //Your faction standing with %1 could not possibly get any worse.
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#define FACTION_WORSE 470 //Your faction standing with %1 got worse.
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#define FACTION_BEST 471 //Your faction standing with %1 could not possibly get any better.
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#define FACTION_BETTER 472 //Your faction standing with %1 got better.
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#define OTHER_LOOTED_MESSAGE 466 //--%1 has looted a %2-- // TODO: TOB - 466 --%1 has looted %2 %3 from %4.--
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#define LOOTED_MESSAGE 467 //--You have looted a %1-- // TODO: TOB - 467 --You have looted %1 %2 from %3.--
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#define FACTION_WORST 469 //Your faction standing with %1 could not possibly get any worse. // TODO: TOB - 469 Your faction standing with %B1(45) could not possibly get any worse.
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#define FACTION_WORSE 470 //Your faction standing with %1 got worse. // TODO: TOB - 14261 Your faction standing with %B1(45) has been adjusted by %2.
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#define FACTION_BEST 471 //Your faction standing with %1 could not possibly get any better. // TODO: TOB - 471 Your faction standing with %B1(45) could not possibly get any better.
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#define FACTION_BETTER 472 //Your faction standing with %1 got better. // TODO: TOB - 14261 Your faction standing with %B1(45) has been adjusted by %2.
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#define PET_REPORT_HP 488 //I have %1 percent of my hit points left.
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#define PET_NO_TAUNT 489 //No longer taunting attackers, Master.
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#define PET_DO_TAUNT 490 //Taunting attackers as normal, Master.
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@@ -241,7 +241,7 @@
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#define NPC_RAMPAGE 1044 //%1 goes on a RAMPAGE!
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#define NPC_FLURRY 1045 //%1 executes a FLURRY of attacks on %2!
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#define DISCIPLINE_FEARLESS 1076 //%1 becomes fearless.
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#define DUEL_FINISHED 1088 //dont know text
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#define DUEL_FINISHED 1088 //%1 has defeated %2 in a duel to the death!
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#define EATING_MESSAGE 1091 //Chomp, chomp, chomp... %1 takes a bite from a %2.
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#define DRINKING_MESSAGE 1093 //Glug, glug, glug... %1 takes a drink from a %2.
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#define SUCCESSFUL_TAUNT 1095 //I'll teach you to interfere with me %3.
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@@ -285,8 +285,8 @@
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#define MERCHANT_CLOSED_TWO 1200 //Can't you see I'm doing something here?
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#define MERCHANT_CLOSED_THREE 1201 //I am not open for business right now.
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#define AA_POINTS 1215 //points
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#define SPELL_FIZZLE_OTHER 1218 //%1's spell fizzles!
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#define MISSED_NOTE_OTHER 1219 //A missed note brings %1's song to a close!
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#define SPELL_FIZZLE_OTHER 1218 //%1's spell fizzles! // TODO: TOB - 1218 %1's %2 spell fizzles!
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#define MISSED_NOTE_OTHER 1219 //A missed note brings %1's song to a close! // TODO: TOB - 1219 A missed note brings %1's %2 to a close!
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#define SPELL_LEVEL_REQ 1226 //This spell only works on people who are level %1 and under.
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#define CORPSE_DECAY_NOW 1227 //This corpse is waiting to expire.
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#define CORPSE_ITEM_LOST 1228 //Your items will no longer stay with you when you respawn on death. You will now need to return to your corpse for your items.
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@@ -327,27 +327,27 @@
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#define SENSE_CORPSE_DIRECTION 1563 //You sense a corpse in this direction.
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#define DUPE_LORE_MERCHANT 1573 //%1 tells you, 'You already have the lore item, %2, on your person, on your shroud, in the bank, in a real estate, or as an augment in another item. You cannot have more than one of a particular lore item at a time.'
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#define QUEUED_TELL 2458 //[queued]
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#define QUEUE_TELL_FULL 2459 //[zoing and queue is full]
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#define QUEUE_TELL_FULL 2459 //[zoning and queue is full]
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#define TRADER_BUSY_TWO 3192 //Sorry, that action cannot be performed while trading.
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#define SUSPEND_MINION_UNSUSPEND 3267 //%1 tells you, 'I live again...'
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#define SUSPEND_MINION_SUSPEND 3268 //%1 tells you, 'By your command, master.'
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#define ONLY_SUMMONED_PETS 3269 //3269 This effect only works with summoned pets.
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#define ONLY_SUMMONED_PETS 3269 //This effect only works with summoned pets.
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#define SUSPEND_MINION_FIGHTING 3270 //Your pet must be at peace, first.
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#define SHIELD_TARGET_NPC 3278 //You must first target a living Player Character.
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#define ALREADY_SHIELDED 3279 //Either you or your target is already being shielded.
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#define ALREADY_SHIELDING 3280 //Either you or your target is already shielding another.
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#define START_SHIELDING 3281 //%1 begins to use %2 as a living shield!
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#define END_SHIELDING 3282 //%1 ceases protecting %2.
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#define OVER_AA_CAP 3374 //Warning: You are currently over the earned Advancement point limit of %1. Please spend some of your stored AA points. The NEXT time you zone all of your AA points over %2 will be deleted. You MUST spend the extra points now.
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#define OVER_AA_CAP 3374 //Warning: You are currently over the earned Advancement point limit of %1. Please spend some of your stored AA points. The NEXT time you zone all of your AA points over %2 will be deleted. You MUST spend the extra points now. // TODO: TOB - 3374 You are currently over the earned Advancement point limit of %1. You must spend some of your ability points before you can earn more.
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#define TRADESKILL_MISSING_ITEM 3455 //You are missing a %1.
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#define TRADESKILL_MISSING_COMPONENTS 3456 //Sorry, but you don't have everything you need for this recipe in your general inventory.
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#define TRADESKILL_LEARN_RECIPE 3457 //You have learned the recipe %1!
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#define TASK_UPDATED 3471 //Your task '%1' has been updated.
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#define YOU_ASSIGNED_TASK 3472 //You have been assigned the task '%1'.
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#define DZ_YOU_BELONG 3500 //You cannot create this expedition since you already belong to another.
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#define DZ_REPLAY_YOU 3501 //You cannot create this expedition for another %1d:%2h:%3m since you have recently played here.
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#define DZ_PLAYER_COUNT 3503 //You do not meet the player count requirement. You have %1 players. You must have at least %2 and no more than %3.
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#define DZ_REPLAY_OTHER 3504 //%1 cannot be added to this expedition for another %2D:%3H:%4M since they have recently played in this area.
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#define DZ_REPLAY_YOU 3501 //You cannot create this expedition for another %1d:%2h:%3m since you have recently played here. // TODO: TOB - 3501 You cannot create this expedition for another %1d:%2h:%3m:%4s since you have recently played here.
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#define DZ_PLAYER_COUNT 3503 //You do not meet the player count requirement. You have %1 players. You must have at least %2 and no more than %3. // TODO: TOB - 3503 You do not meet the player count requirement. You have %1 players. You must have at least %2.
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#define DZ_REPLAY_OTHER 3504 //%1 cannot be added to this expedition for another %2D:%3H:%4M since they have recently played in this area. // TODO: TOB - 3504 %1 cannot be added to this expedition for another %2d:%3h:%4m:%5s since they have recently played in this area.
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#define DZ_AVAILABLE 3507 //%1 is now available to you.
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#define DZADD_INVITE 3508 //Sending an invitation to: %1.
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#define DZ_PREVENT_ENTERING 3510 //A strange magical presence prevents you from entering. It's too dangerous to enter at the moment.
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@@ -358,7 +358,7 @@
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#define DZ_REMOVED 3516 //%1 has been removed from %2.
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#define DZSWAP_INVITE 3517 //Sending an invitation to: %1. They must accept in order to swap party members.
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#define DZ_LEADER_OFFLINE 3518 //%1 is not currently online. You can only transfer leadership to an online member of the expedition you are in.
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#define DZ_TIMER 3519 //You have %1d:%2h:%3m remaining until you may enter %4.
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#define DZ_TIMER 3519 //You have %1d:%2h:%3m remaining until you may enter %4. // TODO: TOB - 3519 You have %1d:%2h:%3m:%4s remaining until you may enter %5.
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#define DZ_LEADER_NAME 3520 //%1 has been made the leader for this expedition.
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#define DZ_LEADER_YOU 3521 //You have been made the leader of this expedition.
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#define DZ_INVITE_ACCEPTED 3522 //%1 has accepted your offer to join your expedition.
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@@ -371,8 +371,8 @@
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#define DZ_MINUTES_REMAIN 3551 //You only have %1 minutes remaining before this expedition comes to an end.
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#define DZ_LEADER 3552 //Expedition Leader: %1
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#define DZ_MEMBERS 3553 //Expedition Members: %1
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#define DZ_EVENT_TIMER 3561 //%1 cannot be added to this expedition since they have recently experienced %2. They must wait another %3D:%4H:%5M until they can experience it again. They may be added to the expedition later, once %2 has been completed.
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#define LOOT_NOT_ALLOWED 3562 //You are not allowed to loot the item: %1.
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#define DZ_EVENT_TIMER 3561 //%1 cannot be added to this expedition since they have recently experienced %2. They must wait another %3D:%4H:%5M until they can experience it again. They may be added to the expedition later, once %2 has been completed. // TODO: TOB - 3561 %1 cannot be added to this expedition since they have recently experienced %2. They must wait another %3d:%4h:%5m:%6s until they can experience it again. They may be added to the expedition later, once %2 has been completed.
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#define LOOT_NOT_ALLOWED 3562 //You are not allowed to loot the item: %1. // TODO: TOB - 8337 & 8338 (has a reason now)
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#define DZ_UNABLE_RETRIEVE_LEADER 3583 //Unable to retrieve dynamic zone leader to check permissions.
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#define DZADD_NOT_ALLOWING 3585 //The expedition is not allowing players to be added.
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#define DZADD_NOT_ONLINE 3586 //%1 is not currently online. A player needs to be online to be added to a Dynamic Zone
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@@ -380,8 +380,8 @@
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#define DZADD_ALREADY_PART 3588 //You can not add %1 since they are already part of this zone.
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#define DZADD_LEAVE_ZONE 3589 //You can not add %1 since they first need to leave the zone before being allowed back in.
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#define DZADD_ALREADY_OTHER 3590 //%1 can not be added to this dynamic zone since they are already assigned to another dynamic zone.
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#define DZADD_REPLAY_TIMER 3591 //%1 can not be added to this dynamic zone for another %2D:%3H:%4M since they have recently played this zone.
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#define DZADD_EVENT_TIMER 3592 //%1 can not be added to this dynamic zone since they have recently experienced %2. They must wait for another %3D:%4H:%5M, or until event %2 has occurred.
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#define DZADD_REPLAY_TIMER 3591 //%1 can not be added to this dynamic zone for another %2D:%3H:%4M since they have recently played this zone. // TODO: TOB - 3591 %1 can not be added to this dynamic zone for another %2d:%3h:%4m:%5s since they have recently played this zone.
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#define DZADD_EVENT_TIMER 3592 //%1 can not be added to this dynamic zone since they have recently experienced %2. They must wait for another %3D:%4H:%5M, or until event %2 has occurred. // TODO: TOB - 3592 %1 can not be added to this dynamic zone since they have recently experienced %2. They must wait for another %3d:%4h:%5m:%6s, or until event %2 has occurred.
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#define DZADD_PENDING 3593 //%1 currently has an outstanding invitation to join this Dynamic Zone.
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#define DZADD_PENDING_OTHER 3594 //%1 currently has an outstanding invitation to join another Dynamic Zone. Players may only have one invitation outstanding.
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#define DZSWAP_CANNOT_REMOVE 3595 //%1 can not be removed from this dynamic zone since they are not assigned to it.
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@@ -405,9 +405,9 @@
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#define PETITION_NO_DELETE 5053 //You do not have a petition in the queue.
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#define PETITION_DELETED 5054 //Your petition was successfully deleted.
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#define ALREADY_IN_RAID 5060 //%1 is already in a raid.
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#define ALREADY_IN_YOUR_RAID 5077 //%1 is already in your raid.
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#define ALREADY_IN_YOUR_RAID 5077 //%1 is already in your raid. // TODO: TOB - 5077 That person is already in your raid.
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#define NOT_IN_YOUR_RAID 5082 //%1 is not in your raid.
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#define GAIN_RAIDEXP 5085 //You gained raid experience!
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#define GAIN_RAIDEXP 5085 //You gained raid experience! // TODO: TOB - 5085 You gained raid experience!%1
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#define ALREADY_IN_GRP_RAID 5088 //% 1 rejects your invite because they are in a raid and you are not in theirs, or they are a raid group leader
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#define DUNGEON_SEALED 5141 //The gateway to the dungeon is sealed off to you. Perhaps you would be able to enter if you needed to adventure there.
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#define ADVENTURE_COMPLETE 5147 //You received %1 points for successfully completing the adventure.
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@@ -423,8 +423,8 @@
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#define MELEE_SILENCE 5806 //You *CANNOT* use this melee ability, you are suffering from amnesia!
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#define DISCIPLINE_REUSE_MSG 5807 //You can use the ability %1 again in %2 hour(s) %3 minute(s) %4 seconds.
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#define DISCIPLINE_REUSE_MSG2 5808 //You can use the ability %1 again in %2 minute(s) %3 seconds.
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#define FAILED_TAUNT 5811 //You have failed to taunt your target.
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#define PHYSICAL_RESIST_FAIL 5817 //Your target avoided your %1 ability.
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#define FAILED_TAUNT 5811 //You have failed to taunt your target. // TODO: TOB - 5811 You have failed to taunt %1.
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#define PHYSICAL_RESIST_FAIL 5817 //Your target avoided your %1 ability. // TODO: TOB - 5817 %1 avoided your %2!
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#define AA_NO_TARGET 5825 //You must first select a target for this ability!
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#define YOU_RECEIVE 5941 //You receive %1.
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#define NO_TASK_OFFERS 6009 //Sorry %3, I don't have anything for someone with your abilities.
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@@ -447,7 +447,7 @@
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#define TRANSFORM_COMPLETE 6327 //You have successfully transformed your %1.
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#define DETRANSFORM_FAILED 6341 //%1 has no transformation that can be removed.
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#define GUILD_PERMISSION_FAILED 6418 //You do not have permission to change access options.
|
||||
#define PARCEL_DELIVERY_ARRIVED 6465 //You have received a new parcel delivery!
|
||||
#define PARCEL_DELIVERY_ARRIVED 6465 //You have received a new parcel delivery! // TODO: TOB - 6465 You have received a new parcel delivery %1!
|
||||
#define PARCEL_DELIVERY 6466 //%1 tells you, 'I will deliver the %2 to %3 as soon as possible!'
|
||||
#define PARCEL_UNKNOWN_NAME 6467 //%1 tells you, 'Unfortunately, I don't know anyone by the name of %2. Here is your %3 back.''
|
||||
#define PARCEL_DELIVERED 6471 //%1 hands you the %2 that was sent from %3.
|
||||
@@ -474,7 +474,7 @@
|
||||
#define LDON_CERTAIN_TRAP 7557 //You are certain that %1 is trapped.
|
||||
#define LDON_CERTAIN_NOT_TRAP 7558 //You are certain that %1 is not trapped.
|
||||
#define LDON_CANT_DETERMINE_TRAP 7559 //You are unable to determine if %1 is trapped.
|
||||
#define LDON_PICKLOCK_SUCCESS 7560 //You have successfully picked %1!
|
||||
#define LDON_PICKLOCK_SUCCESS 7560 //You have successfully picked %1! // TODO: TOB - 7560 You have successfully picked %1%2!
|
||||
#define LDON_PICKLOCK_FAILURE 7561 //You have failed to pick %1.
|
||||
#define LDON_STILL_LOCKED 7562 //You cannot open %1, it is locked.
|
||||
#define LDON_BASH_CHEST 7563 //%1 try to %2 %3, but do no damage.
|
||||
@@ -497,7 +497,7 @@
|
||||
#define NOT_DELEGATED_MARKER 8794 //You have not been delegated Raid Mark
|
||||
#define GAIN_GROUP_LEADERSHIP_EXP 8788 //
|
||||
#define GAIN_RAID_LEADERSHIP_EXP 8789 //
|
||||
#define BUFF_MINUTES_REMAINING 8799 //%1 (%2 minutes remaining)
|
||||
#define BUFF_MINUTES_REMAINING 8799 //%1 (%2 minutes remaining) // TODO: TOB - 8799 --You sense %1%2 on %3 has %4.--
|
||||
#define RAID_NO_LONGER_MARKED 8801 //%1 is no longer marked
|
||||
#define YOU_HAVE_BEEN_GIVEN 8994 //You have been given: %1
|
||||
#define NO_MORE_TRAPS 9002 //You have already placed your maximum number of traps.
|
||||
@@ -508,13 +508,13 @@
|
||||
#define SPELL_OPPOSITE_EFFECT 9032 //Your spell may have had the opposite effect of what you desired.
|
||||
#define HAS_BEEN_AWAKENED 9037 //%1 has been awakened by %2.
|
||||
#define YOU_HEAL 9068 //You have healed %1 for %2 points of damage.
|
||||
#define YOUR_HIT_DOT 9072 //%1 has taken %2 damage from your %3.
|
||||
#define HIT_NON_MELEE 9073 //%1 hit %2 for %3 points of non-melee damage.
|
||||
#define YOUR_HIT_DOT 9072 //%1 has taken %2 damage from your %3. // TODO: TOB - 9072 %1 has taken %2 damage from your %3.%4
|
||||
#define HIT_NON_MELEE 9073 //%1 hit %2 for %3 points of non-melee damage. // TODO: TOB - 9073 %1 hit %2 for %3 points of %4 damage by %5.%6
|
||||
#define GLOWS_BLUE 9074 //Your %1 glows blue.
|
||||
#define GLOWS_RED 9075 //Your %1 glows red.
|
||||
#define SHAKE_OFF_STUN 9077 //You shake off the stun effect!
|
||||
#define STRIKETHROUGH_STRING 9078 //You strike through your opponent's defenses!
|
||||
#define SPELL_REFLECT 9082 //%1's spell has been reflected by %2.
|
||||
#define SPELL_REFLECT 9082 //%1's spell has been reflected by %2. // TODO: TOB - 9082 %1's %2 spell has been reflected by %3.
|
||||
#define NO_MORE_AURAS 9160 //You do not have sufficient focus to maintain that ability.
|
||||
#define NEW_SPELLS_AVAIL 9149 //You have new spells available to you. Check the merchants near your guild master.
|
||||
#define FD_CAST_ON_NO_BREAK 9174 //The strength of your will allows you to resume feigning death.
|
||||
@@ -527,17 +527,17 @@
|
||||
#define NO_CAST_OUT_OF_COMBAT 9191 //You can not cast this spell while out of combat.
|
||||
#define NO_ABILITY_IN_COMBAT 9192 //You can not use this ability while in combat.
|
||||
#define NO_ABILITY_OUT_OF_COMBAT 9194 //You can not use this ability while out of combat.
|
||||
#define GAIN_GROUPXP_BONUS 9298 //You gain party experience (with a bonus)!
|
||||
#define GAIN_GROUPXP_PENALTY 9301 //You gain party experience (with a penalty)!
|
||||
#define GAIN_RAIDXP_BONUS 9302 //You gained raid experience (with a bonus)!
|
||||
#define GAIN_RAIDXP_PENALTY 9303 //You gained raid experience (with a penalty)!
|
||||
#define GAIN_GROUPXP_BONUS 9298 //You gain party experience (with a bonus)! // TODO: TOB - 9298 You gain party experience (with a bonus)!%1
|
||||
#define GAIN_GROUPXP_PENALTY 9301 //You gain party experience (with a penalty)! // TODO: TOB - 9301 You gain party experience (with a penalty)!%1
|
||||
#define GAIN_RAIDXP_BONUS 9302 //You gained raid experience (with a bonus)! // TODO: TOB - 9302 You gained raid experience (with a bonus)!%1
|
||||
#define GAIN_RAIDXP_PENALTY 9303 //You gained raid experience (with a penalty)! // TODO: TOB - 9303 You gained raid experience (with a penalty)!%1
|
||||
#define LESSER_SPELL_VERSION 11004 //%1 is a lesser version of %2 and cannot be scribed
|
||||
#define AE_RAMPAGE 11015 //%1 goes on a WILD RAMPAGE!
|
||||
#define GROUP_IS_FULL 12000 //You cannot join that group, it is full.
|
||||
#define FACE_ACCEPTED 12028 //Facial features accepted.
|
||||
#define TRACKING_BEGIN 12040 //You begin tracking %1.
|
||||
#define SPELL_LEVEL_TO_LOW 12048 //You will have to achieve level %1 before you can scribe the %2.
|
||||
#define YOU_RECEIVE_AS_SPLIT 12071 //You receive %1 as your split.
|
||||
#define YOU_RECEIVE_AS_SPLIT 12071 //You receive %1 as your split. // TODO: TOB - 12072 You receive %1 from the corpse%2.
|
||||
#define ATTACKFAILED 12158 //%1 try to %2 %3, but %4!
|
||||
#define HIT_STRING 12183 //hit
|
||||
#define CRUSH_STRING 12191 //crush
|
||||
@@ -554,7 +554,7 @@
|
||||
#define TARGET_PLAYER_FOR_GUILD_STATUS 12260
|
||||
#define TARGET_ALREADY_IN_GROUP 12265 //% 1 is already in another group.
|
||||
#define GROUP_INVITEE_NOT_FOUND 12268 //You must target a player or use /invite <name> to invite someone to your group.
|
||||
#define GROUP_INVITEE_SELF 12270 //12270 You cannot invite yourself.
|
||||
#define GROUP_INVITEE_SELF 12270 //You cannot invite yourself.
|
||||
#define ALREADY_IN_PARTY 12272 //That person is already in your party.
|
||||
#define TALKING_TO_SELF 12323 //Talking to yourself again?
|
||||
#define SPLIT_NO_GROUP 12328 //You are not in a group! Keep it all.
|
||||
@@ -593,7 +593,7 @@
|
||||
#define RANGED_TOO_CLOSE 12698 //Your target is too close to use a ranged weapon!
|
||||
#define BACKSTAB_WEAPON 12874 //You need a piercing weapon as your primary weapon in order to backstab
|
||||
#define DISARMED 12889 //You have been disarmed!
|
||||
#define DISARM_SUCCESS 12890 //You disarmed %1!
|
||||
#define DISARM_SUCCESS 12890 //You disarmed %1! // TODO: TOB - 12890 You %2disarmed %1!
|
||||
#define DISARM_FAILED 12891 //Your attempt to disarm failed.
|
||||
#define MORE_SKILLED_THAN_I 12931 //%1 tells you, 'You are more skilled than I! What could I possibly teach you?'
|
||||
#define SURNAME_EXISTS 12939 //You already have a surname. Operation failed.
|
||||
@@ -602,7 +602,7 @@
|
||||
#define REPORT_ONCE 12945 //You may only submit a report once per time that you zone. Thank you.
|
||||
#define NOW_INVISIBLE 12950 //%1 is now Invisible.
|
||||
#define NOW_VISIBLE 12951 //%1 is now Visible.
|
||||
#define YOU_TAKE_DOT 12954 //You have taken %1 damage from %2 by %3
|
||||
#define YOU_TAKE_DOT 12954 //You have taken %1 damage from %2 by %3 // TODO: TOB - 12954 You have taken %1 damage from %2 by %3.%4
|
||||
#define GUILD_NOT_MEMBER2 12966 //You are not in a guild.
|
||||
#define HOT_HEAL_SELF 12976 //You have been healed for %1 hit points by your %2.
|
||||
#define HOT_HEAL_OTHER 12997 //You have healed %1 for %2 hit points with your %3.
|
||||
@@ -612,7 +612,7 @@
|
||||
#define TOGGLE_ON 13172 //Asking server to turn ON your incoming tells.
|
||||
#define TOGGLE_OFF 13173 //Asking server to turn OFF all incoming tells for you.
|
||||
#define DUEL_INPROGRESS 13251 //You have already accepted a duel with someone else cowardly dog.
|
||||
#define OTHER_HIT_DOT 13327 //%1 has taken %2 damage from %3 by %4.
|
||||
#define GAIN_XP_BONUS 14541 //You gain experience (with a bonus)!
|
||||
#define GAIN_XP_PENALTY 14542 //You gain experience (with a penalty)!
|
||||
#define OTHER_HIT_DOT 13327 //%1 has taken %2 damage from %3 by %4. // TODO: TOB - 13327 %1 has taken %2 damage from %3 by %4.%5
|
||||
#define GAIN_XP_BONUS 14541 //You gain experience (with a bonus)! // TODO: TOB - 14541 You gain experience (with a bonus)!%1
|
||||
#define GAIN_XP_PENALTY 14542 //You gain experience (with a penalty)! // TODO: TOB - 14542 You gain experience (with a penalty)!%1
|
||||
#define GENERIC_MISS 15041 //%1 missed %2
|
||||
|
||||
Reference in New Issue
Block a user