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https://github.com/EQEmu/Server.git
synced 2026-08-29 08:38:20 +00:00
Implemented disjointed zone based time, this can be triggered via quest methods
Added parameter to LUA and Perl method settime(hour, minute, [update_world = true]) - If update_world is false, the zone will then unsubscribe itself from regular worldserver time synchronizations Added DB ver 9082 with update to add npc_types texture columns if table does not currently have them
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+8
-3
@@ -43,6 +43,7 @@ struct ZonePoint
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int32 target_zone_instance;
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uint32 client_version_mask;
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};
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struct ZoneClientAuth_Struct {
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uint32 ip; // client's IP address
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uint32 wid; // client's WorldID#
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@@ -85,6 +86,10 @@ public:
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Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name);
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~Zone();
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/* When zone has its own version of time */
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bool is_zone_time_localized;
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bool Init(bool iStaticZone);
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bool LoadZoneCFG(const char* filename, uint16 instance_id, bool DontLoadDefault = false);
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bool SaveZoneCFG();
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@@ -153,7 +158,7 @@ public:
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inline bool InstantGrids() { return(!initgrids_timer.Enabled()); }
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void SetStaticZone(bool sz) { staticzone = sz; }
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inline bool IsStaticZone() { return staticzone; }
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inline void GotCurTime(bool time) { gottime = time; }
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inline void SetZoneHasCurrentTime(bool time) { zone_has_current_time = time; }
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void SpawnConditionChanged(const SpawnCondition &c, int16 old_value);
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@@ -206,7 +211,7 @@ public:
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EQTime zone_time;
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void GetTimeSync();
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void SetDate(uint16 year, uint8 month, uint8 day, uint8 hour, uint8 minute);
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void SetTime(uint8 hour, uint8 minute);
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void SetTime(uint8 hour, uint8 minute, bool update_world = true);
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void weatherSend();
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bool CanBind() const { return(can_bind); }
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@@ -319,7 +324,7 @@ private:
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bool staticzone;
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bool gottime;
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bool zone_has_current_time;
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uint32 pQueuedMerchantsWorkID;
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uint32 pQueuedTempMerchantsWorkID;
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