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Implemented disjointed zone based time, this can be triggered via quest methods
Added parameter to LUA and Perl method settime(hour, minute, [update_world = true]) - If update_world is false, the zone will then unsubscribe itself from regular worldserver time synchronizations Added DB ver 9082 with update to add npc_types texture columns if table does not currently have them
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@@ -126,7 +126,7 @@ public:
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void setsky(uint8 new_sky);
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void setguild(uint32 new_guild_id, uint8 new_rank);
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void CreateGuild(const char *guild_name, const char *leader);
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void settime(uint8 new_hour, uint8 new_min);
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void settime(uint8 new_hour, uint8 new_min, bool update_world = true);
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void itemlink(int item_id);
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void signal(int npc_id, int wait_ms = 0);
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void signalwith(int npc_id, int signal_id, int wait_ms = 0);
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