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Implemented disjointed zone based time, this can be triggered via quest methods
Added parameter to LUA and Perl method settime(hour, minute, [update_world = true]) - If update_world is false, the zone will then unsubscribe itself from regular worldserver time synchronizations Added DB ver 9082 with update to add npc_types texture columns if table does not currently have them
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+3
-2
@@ -1292,9 +1292,10 @@ void QuestManager::CreateGuild(const char *guild_name, const char *leader) {
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}
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}
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void QuestManager::settime(uint8 new_hour, uint8 new_min) {
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void QuestManager::settime(uint8 new_hour, uint8 new_min, bool update_world /*= true*/)
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{
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if (zone)
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zone->SetTime(new_hour + 1, new_min);
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zone->SetTime(new_hour + 1, new_min, update_world);
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}
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void QuestManager::itemlink(int item_id) {
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