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Implemented disjointed zone based time, this can be triggered via quest methods
Added parameter to LUA and Perl method settime(hour, minute, [update_world = true]) - If update_world is false, the zone will then unsubscribe itself from regular worldserver time synchronizations Added DB ver 9082 with update to add npc_types texture columns if table does not currently have them
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@@ -1703,7 +1703,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
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/* Time of Day packet */
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outapp = new EQApplicationPacket(OP_TimeOfDay, sizeof(TimeOfDay_Struct));
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TimeOfDay_Struct* tod = (TimeOfDay_Struct*)outapp->pBuffer;
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zone->zone_time.getEQTimeOfDay(time(0), tod);
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zone->zone_time.GetCurrentEQTimeOfDay(time(0), tod);
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outapp->priority = 6;
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FastQueuePacket(&outapp);
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