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Implemented disjointed zone based time, this can be triggered via quest methods
Added parameter to LUA and Perl method settime(hour, minute, [update_world = true]) - If update_world is false, the zone will then unsubscribe itself from regular worldserver time synchronizations Added DB ver 9082 with update to add npc_types texture columns if table does not currently have them
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+3
-3
@@ -21,8 +21,8 @@ public:
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~EQTime();
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//Get functions
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int getEQTimeOfDay( TimeOfDay_Struct *eqTimeOfDay ) { return(getEQTimeOfDay(time(nullptr), eqTimeOfDay)); }
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int getEQTimeOfDay( time_t timeConvert, TimeOfDay_Struct *eqTimeOfDay );
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int GetCurrentEQTimeOfDay( TimeOfDay_Struct *eqTimeOfDay ) { return(GetCurrentEQTimeOfDay(time(nullptr), eqTimeOfDay)); }
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int GetCurrentEQTimeOfDay( time_t timeConvert, TimeOfDay_Struct *eqTimeOfDay );
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TimeOfDay_Struct getStartEQTime() { return eqTime.start_eqtime; }
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time_t getStartRealTime() { return eqTime.start_realtime; }
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uint32 getEQTimeZone() { return timezone; }
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@@ -30,7 +30,7 @@ public:
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uint32 getEQTimeZoneMin() { return timezone%60; }
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//Set functions
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int setEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real);
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int SetCurrentEQTimeOfDay(TimeOfDay_Struct start_eq, time_t start_real);
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void setEQTimeZone(int32 in_timezone) { timezone=in_timezone; }
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//Time math/logic functions
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