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[Bug Fix] Fix EVENT_KILLED_MERIT firing before NPC removal (#4185)
* [Bug Fix] Fix EVENT_KILLED_MERIT firing before NPC removal # Notes - NPCs were parsing this event too early and anything that checked if they were still alive in `EVENT_KILLED_MERIT` would show them still alive because of this. # Image * Code cleanup * Update client.h * Add GetRaidOrGroupOrSelf() to Perl/Lua * Update to luabind::object, fix logic per comments. * Fix * Fix per comments.
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@@ -272,6 +272,8 @@ public:
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int GetQuiverHaste(int delay);
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void DoAttackRounds(Mob *target, int hand, bool IsFromSpell = false);
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std::vector<Mob*> GetRaidOrGroupOrSelf(bool clients_only = false);
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void AI_Init();
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void AI_Start(uint32 iMoveDelay = 0);
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void AI_Stop();
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