[Bug Fix] Fix EVENT_KILLED_MERIT firing before NPC removal (#4185)

* [Bug Fix] Fix EVENT_KILLED_MERIT firing before NPC removal

# Notes
- NPCs were parsing this event too early and anything that checked if they were still alive in `EVENT_KILLED_MERIT` would show them still alive because of this.

# Image

* Code cleanup

* Update client.h

* Add GetRaidOrGroupOrSelf() to Perl/Lua

* Update to luabind::object, fix logic per comments.

* Fix

* Fix per comments.
This commit is contained in:
Alex King
2024-03-17 17:32:44 -04:00
committed by GitHub
parent e5bdbc4f1e
commit ee12a7ad2e
7 changed files with 114 additions and 22 deletions
+31
View File
@@ -12320,3 +12320,34 @@ int Client::GetEXPPercentage()
return static_cast<int>(std::round(scaled * 100.0 / 330.0)); // unscaled pct
}
std::vector<Mob*> Client::GetRaidOrGroupOrSelf(bool clients_only)
{
std::vector<Mob*> v;
if (IsRaidGrouped()) {
Raid* r = GetRaid();
if (r) {
for (const auto& m : r->members) {
if (m.member && (!m.is_bot || !clients_only)) {
v.emplace_back(m.member);
}
}
}
} else if (IsGrouped()) {
Group* g = GetGroup();
if (g) {
for (const auto& m : g->members) {
if (m && (m->IsClient() || !clients_only)) {
v.emplace_back(m);
}
}
}
} else {
v.emplace_back(this);
}
return v;
}