[Bug Fix] Fix EVENT_KILLED_MERIT firing before NPC removal (#4185)

* [Bug Fix] Fix EVENT_KILLED_MERIT firing before NPC removal

# Notes
- NPCs were parsing this event too early and anything that checked if they were still alive in `EVENT_KILLED_MERIT` would show them still alive because of this.

# Image

* Code cleanup

* Update client.h

* Add GetRaidOrGroupOrSelf() to Perl/Lua

* Update to luabind::object, fix logic per comments.

* Fix

* Fix per comments.
This commit is contained in:
Alex King
2024-03-17 17:32:44 -04:00
committed by GitHub
parent e5bdbc4f1e
commit ee12a7ad2e
7 changed files with 114 additions and 22 deletions
+12 -21
View File
@@ -2618,12 +2618,6 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
}
if (m.member) {
m.member->RecordKilledNPCEvent(this);
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_KILLED_MERIT)) {
parse->EventNPC(EVENT_KILLED_MERIT, this, m.member, "killed", 0);
}
if (RuleB(NPC, EnableMeritBasedFaction)) {
m.member->SetFactionLevel(
m.member->CharacterID(),
@@ -2683,18 +2677,11 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
}
}
/* Send the EVENT_KILLED_MERIT event and update kill tasks
* for all group members */
/* Update kill tasks for all group members */
for (const auto& m : killer_group->members) {
if (m && m->IsClient()) {
Client* c = m->CastToClient();
c->RecordKilledNPCEvent(this);
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_KILLED_MERIT)) {
parse->EventNPC(EVENT_KILLED_MERIT, this, c, "killed", 0);
}
if (RuleB(NPC, EnableMeritBasedFaction)) {
c->SetFactionLevel(
c->CharacterID(),
@@ -2756,13 +2743,6 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
}
}
/* Send the EVENT_KILLED_MERIT event */
give_exp_client->RecordKilledNPCEvent(this);
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_KILLED_MERIT)) {
parse->EventNPC(EVENT_KILLED_MERIT, this, give_exp_client, "killed", 0);
}
if (RuleB(NPC, EnableMeritBasedFaction)) {
give_exp_client->SetFactionLevel(
give_exp_client->CharacterID(),
@@ -2991,6 +2971,17 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
m_combat_record.Stop();
if (give_exp_client && !IsCorpse()) {
const auto& v = give_exp_client->GetRaidOrGroupOrSelf(true);
for (const auto& m : v) {
m->CastToClient()->RecordKilledNPCEvent(this);
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_KILLED_MERIT)) {
parse->EventNPC(EVENT_KILLED_MERIT, this, m, "killed", 0);
}
}
}
if (parse->HasQuestSub(GetNPCTypeID(), EVENT_DEATH_COMPLETE)) {
const auto& export_string = fmt::format(
"{} {} {} {} {} {} {} {} {}",