Skill gain logging fix. (iluvseq)

This commit is contained in:
JJ 2015-01-20 15:33:26 -05:00
parent 5c56929a23
commit ee108b5b74

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@ -2232,10 +2232,10 @@ bool Client::CheckIncreaseSkill(SkillUseTypes skillid, Mob *against_who, int cha
if(zone->random.Real(0, 99) < Chance)
{
SetSkill(skillid, GetRawSkill(skillid) + 1);
_log(SKILLS__GAIN, "Skill %d at value %d successfully gain with %.4f%%chance (mod %d)", skillid, skillval, Chance, chancemodi);
_log(SKILLS__GAIN, "Skill %d at value %d successfully gain with %d%%chance (mod %d)", skillid, skillval, Chance, chancemodi);
return true;
} else {
_log(SKILLS__GAIN, "Skill %d at value %d failed to gain with %.4f%%chance (mod %d)", skillid, skillval, Chance, chancemodi);
_log(SKILLS__GAIN, "Skill %d at value %d failed to gain with %d%%chance (mod %d)", skillid, skillval, Chance, chancemodi);
}
} else {
_log(SKILLS__GAIN, "Skill %d at value %d cannot increase due to maxmum %d", skillid, skillval, maxskill);