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Skill gain logging fix. (iluvseq)
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@ -2232,10 +2232,10 @@ bool Client::CheckIncreaseSkill(SkillUseTypes skillid, Mob *against_who, int cha
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if(zone->random.Real(0, 99) < Chance)
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{
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SetSkill(skillid, GetRawSkill(skillid) + 1);
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_log(SKILLS__GAIN, "Skill %d at value %d successfully gain with %.4f%%chance (mod %d)", skillid, skillval, Chance, chancemodi);
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_log(SKILLS__GAIN, "Skill %d at value %d successfully gain with %d%%chance (mod %d)", skillid, skillval, Chance, chancemodi);
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return true;
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} else {
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_log(SKILLS__GAIN, "Skill %d at value %d failed to gain with %.4f%%chance (mod %d)", skillid, skillval, Chance, chancemodi);
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_log(SKILLS__GAIN, "Skill %d at value %d failed to gain with %d%%chance (mod %d)", skillid, skillval, Chance, chancemodi);
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}
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} else {
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_log(SKILLS__GAIN, "Skill %d at value %d cannot increase due to maxmum %d", skillid, skillval, maxskill);
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