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Add small chrono timer object
This is just so if someone wants a quick way to measure how long something takes for benchmarking purposes they don't have to reinvent anything. See examples in comments
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@ -19,6 +19,7 @@
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#define TIMER_H
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#define TIMER_H
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#include "types.h"
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#include "types.h"
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#include <chrono>
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// Disgrace: for windows compile
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// Disgrace: for windows compile
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#ifdef _WINDOWS
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#ifdef _WINDOWS
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@ -65,4 +66,28 @@ private:
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bool pUseAcurateTiming;
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bool pUseAcurateTiming;
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};
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};
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/* Wrapper around chrono to make adding simple time based benching easy
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* ex:
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* void foo() {
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* ...
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* BenchTimer timer;
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* ... (expensive work here)
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* auto dur = timer.elapsed();
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* std::cout << "foo() took " << dur << seconds" << std::endl;
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* ...
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* }
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* */
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struct BenchTimer
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{
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typedef std::chrono::high_resolution_clock clock;
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BenchTimer() : start_time(clock::now()) {}
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void reset() { start_time = clock::now(); }
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// this is seconds
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double elapsed() { return std::chrono::duration<double> (clock::now() - start_time).count(); }
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private:
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std::chrono::time_point<std::chrono::high_resolution_clock> start_time;
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};
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#endif
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#endif
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