Fix for locked server bug, bandaid to fix stupid missile code.

This commit is contained in:
KimLS
2017-02-08 19:27:51 -08:00
parent 5fa8ffd3bc
commit ed813363a5
5 changed files with 20 additions and 6 deletions
+3 -1
View File
@@ -26,6 +26,8 @@
#include <string.h>
extern uint64_t frame_time;
int Mob::GetBaseSkillDamage(EQEmu::skills::SkillType skill, Mob *target)
{
int base = EQEmu::skills::GetBaseDamage(skill);
@@ -1012,7 +1014,7 @@ void Mob::ProjectileAttack()
ProjectileAtk[i].skill = 0;
ProjectileAtk[i].speed_mod = 0.0f;
} else {
ProjectileAtk[i].increment++;
ProjectileAtk[i].increment += frame_time;
}
}