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Added 'skip mez' ability to certain entity functions
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+5
-5
@@ -41,11 +41,11 @@ public:
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HateList();
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~HateList();
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Mob *GetClosestEntOnHateList(Mob *hater);
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Mob *GetDamageTopOnHateList(Mob *hater);
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Mob *GetEntWithMostHateOnList(Mob *center, Mob *skip = nullptr);
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Mob *GetRandomEntOnHateList();
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Mob *GetEntWithMostHateOnList();
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Mob *GetClosestEntOnHateList(Mob *hater, bool skip_mezzed = false);
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Mob *GetDamageTopOnHateList(Mob *hater); // didn't add 'skip_mezzed' due to calls being in ::Death()
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Mob *GetEntWithMostHateOnList(Mob *center, Mob *skip = nullptr, bool skip_mezzed = false);
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Mob *GetRandomEntOnHateList(bool skip_mezzed = false);
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Mob *GetEntWithMostHateOnList(bool skip_mezzed = false);
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Mob *GetEscapingEntOnHateList(); // returns first eligble entity
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Mob *GetEscapingEntOnHateList(Mob *center, float range = 0.0f, bool first = false);
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