Change NPCs to have their attack delay set in DB

This gives us a much more straight forward way of setting mob
attack delay with respect to live.

The attack_delay column is in 10ths of seconds, just like weapons are
The attack_speed is left for references for now.
This commit is contained in:
Michael Cook (mackal)
2014-09-09 22:42:54 -04:00
parent fa1e33783a
commit ed4e762f03
7 changed files with 14 additions and 5 deletions
+1
View File
@@ -111,6 +111,7 @@ struct NPCType
uint8 spawn_limit; //only this many may be in zone at a time (0=no limit)
uint8 mount_color; //only used by horse class
float attack_speed; //%+- on attack delay of the mob.
uint8 attack_delay; //delay between attacks in 10ths of a second
int accuracy_rating; //10 = 1% accuracy
int avoidance_rating; //10 = 1% avoidance
bool findable; //can be found with find command