mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-24 21:58:22 +00:00
Change NPCs to have their attack delay set in DB
This gives us a much more straight forward way of setting mob attack delay with respect to live. The attack_delay column is in 10ths of seconds, just like weapons are The attack_speed is left for references for now.
This commit is contained in:
@@ -111,6 +111,7 @@ struct NPCType
|
||||
uint8 spawn_limit; //only this many may be in zone at a time (0=no limit)
|
||||
uint8 mount_color; //only used by horse class
|
||||
float attack_speed; //%+- on attack delay of the mob.
|
||||
uint8 attack_delay; //delay between attacks in 10ths of a second
|
||||
int accuracy_rating; //10 = 1% accuracy
|
||||
int avoidance_rating; //10 = 1% avoidance
|
||||
bool findable; //can be found with find command
|
||||
|
||||
Reference in New Issue
Block a user